Shadow Machamp counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 2.214 | 100% | 12.0 s 1.2 charged | 41% HP left on average | |
| 2 | dragonDragon Breath dragonDragon ClawghostShadow Sneak | 1.499 | 60% | 15.7 s 3.3 charged | 26% HP left on average | |
| 3 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 1.442 | 100% | 10.5 s 2.4 charged | 28% HP left on average | |
| 4 | fireIncinerate fireBlast BurnfairyDisarming Voice | 1.311 | 90% | 14.3 s 3.1 charged | 25% HP left on average | |
| 5 | fireIncinerate psychicPsyshockfireHeat Wave | 1.202 | 90% | 11.9 s 3.0 charged | 19% HP left on average | |
| 6 | psychicConfusion psychicPsyshockfireV-create | 1.195 | 80% | 13.3 s 3.0 charged | 15% HP left on average | |
| 7 | dragonDragon Breath waterAqua TaildragonOutrage | 1.083 | 50% | 13.9 s 3.2 charged | 11% HP left on average | |
| 8 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 0.998 | 40% | 11.1 s 2.0 charged | 14% HP left on average | |
| 9 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 0.924 | 40% | 9.3 s 1.5 charged | 20% HP left on average | |
| 10 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 0.895 | 40% | 10.9 s 1.2 charged | 5% HP left on average | |
| 11 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 0.890 | 40% | 10.8 s 2.0 charged | 14% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatfightingSecret Sword | 0.870 | 40% | 9.8 s 2.0 charged | 14% HP left on average | |
| 13 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 0.829 | 40% | 7.8 s 1.4 charged | 18% HP left on average | |
| 14 | flyingWing Attack flyingFlyflyingSky Attack | 0.817 | 40% | 12.1 s 1.9 charged | 6% HP left on average | |
| 15 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 0.804 | 50% | 10.3 s 1.6 charged | 11% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.