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PoGoBud

Shadow Machamp counters

fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bullet Punch / Close Combat

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Machamp
#PokemonMovesPowerWinsTimeResult
1
Sceptile
grassBullet Seed
grassFrenzy PlantgrassLeaf Blade
0.754
0%7.5 s
2.0 charged
0% HP left on average
2
Shadow Greninja
waterWater Shuriken
waterHydro CannonflyingAerial Ace
0.754
0%8.0 s
2.0 charged
0% HP left on average
3
Shadow Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
0.739
0%7.5 s
1.0 charged
0% HP left on average
4
Cetitan
icePowder Snow
iceAvalanchefightingSuperpower
0.732
0%7.0 s
1.0 charged
0% HP left on average
5
Lunala
psychicConfusion
psychicFuture SightfairyMoonblast
0.732
0%9.5 s
2.0 charged
0% HP left on average
6
Pinsir
bugFury Cutter
fightingClose CombatfightingSuperpower
0.725
0%8.0 s
2.0 charged
0% HP left on average
7
Shadow Braixen
normalScratch
psychicPsyshockfireFlamethrower
0.717
0%7.5 s
1.0 charged
0% HP left on average
8
Shadow Serperior
grassVine Whip
grassFrenzy PlantgrassGrass Knot
0.710
0%7.5 s
2.0 charged
0% HP left on average
9
Hisuian Decidueye
grassMagical Leaf
fightingAura SpheregrassEnergy Ball
0.696
0%7.5 s
2.0 charged
0% HP left on average
10
Greninja
waterBubble
waterHydro CannonflyingAerial Ace
0.688
0%7.5 s
2.0 charged
0% HP left on average
11
Shadow Alakazam
psychicConfusion
psychicFuture SightfairyDazzling Gleam
0.674
0%6.0 s
0.0 charged
0% HP left on average
12
Hakamo-o
dragonDragon Tail
dragonClanging ScalesdragonDragon Pulse
0.667
0%7.0 s
1.0 charged
0% HP left on average
13
Morpeko (Full Belly)
electricThunder Shock
electricAura Wheel (Electric)electricWild Charge
0.667
0%7.5 s
2.0 charged
0% HP left on average
14
Machoke
fightingLow Kick
fightingDynamic PunchfightingCross Chop
0.659
0%7.0 s
1.0 charged
0% HP left on average
15
Golbat
flyingWing Attack
flyingAir CutterghostShadow Ball
0.652
0%7.0 s
1.0 charged
0% HP left on average
16
Hoopa (Unbound)
psychicConfusion
psychicPsychicghostShadow Ball
0.652
0%7.5 s
1.0 charged
0% HP left on average
17
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
0.652
0%7.5 s
2.0 charged
0% HP left on average
18
Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
0.630
0%7.5 s
1.0 charged
0% HP left on average
19
Braixen
normalScratch
psychicPsyshockfireFlamethrower
0.630
0%8.0 s
2.0 charged
0% HP left on average
20
Shadow Magnemite
electricVolt Switch
steelMagnet BombelectricThunderbolt
0.623
0%7.0 s
1.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.