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PoGoBud

Shadow Machamp counters

fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bullet Punch / Dynamic Punch

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Machamp
#PokemonMovesPowerWinsTimeResult
1
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
2.123
100%11.5 s
3.0 charged
53% HP left on average
2
Empoleon
waterWaterfall
flyingDrill PeckwaterHydro Cannon
2.024
100%14.0 s
3.0 charged
51% HP left on average
3
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
1.800
100%10.5 s
3.0 charged
44% HP left on average
4
Armarouge
fireEmber
psychicPsyshockfireHeat Wave
1.730
100%10.5 s
3.0 charged
42% HP left on average
5
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.640
100%11.5 s
3.0 charged
39% HP left on average
6
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
1.613
100%13.5 s
3.0 charged
38% HP left on average
7
Victini
psychicConfusion
psychicPsyshockfireV-create
1.612
100%13.5 s
3.0 charged
38% HP left on average
8
Shadow Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
1.525
100%10.5 s
3.0 charged
34% HP left on average
9
Skeledirge
ghostHex
fireBlast BurnfairyDisarming Voice
1.511
100%14.0 s
3.0 charged
34% HP left on average
10
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
1.479
100%14.5 s
3.0 charged
32% HP left on average
11
Zeraora
electricVolt Switch
electricWild ChargeelectricPlasma Fists
1.471
100%11.5 s
3.0 charged
32% HP left on average
12
Golisopod
waterWaterfall
flyingAerial AcewaterAqua Jet
1.459
100%14.0 s
3.0 charged
31% HP left on average
13
Shadow Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.414
100%14.0 s
3.0 charged
29% HP left on average
14
Cinderace
fireEmber
fireBlast BurnfirePyroball
1.380
100%11.5 s
3.0 charged
28% HP left on average
15
Moltres
flyingWing Attack
flyingFlyflyingSky Attack
1.353
100%13.5 s
3.0 charged
26% HP left on average
16
Shadow Magneton
electricVolt Switch
electricZap CannonsteelMagnet Bomb
1.352
100%11.5 s
3.0 charged
26% HP left on average
17
Charizard
flyingWing Attack
flyingAir CutterfireOverheat
1.347
100%11.5 s
3.0 charged
26% HP left on average
18
Shadow Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
1.346
100%13.5 s
3.0 charged
26% HP left on average
19
Shadow Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
1.346
100%13.5 s
3.0 charged
26% HP left on average
20
Quaquaval
flyingWing Attack
fightingClose CombatwaterHydro Cannon
1.321
100%11.5 s
3.0 charged
24% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.