Shadow Machamp counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireBlast BurnfairyDisarming Voice | 1.154 | 100% | 14.0 s 3.0 charged | 13% HP left on average | |
| 2 | normalQuick Attack psychicPsyshockfireV-create | 0.980 | 50% | 13.9 s 2.4 charged | 3% HP left on average | |
| 3 | fireIncinerate fireOverheatwaterScald | 0.978 | 50% | 10.7 s 1.6 charged | 20% HP left on average | |
| 4 | fireFire Spin steelIron HeadfireFlamethrower | 0.913 | 50% | 11.1 s 2.0 charged | 19% HP left on average | |
| 5 | fireFire Spin psychicPsychic FangssteelIron Head | 0.900 | 50% | 10.3 s 2.1 charged | 17% HP left on average | |
| 6 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 0.896 | 50% | 15.6 s 2.5 charged | 7% HP left on average | |
| 7 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 0.877 | 50% | 9.1 s 1.6 charged | 19% HP left on average | |
| 8 | fireIncinerate psychicPsyshockfireHeat Wave | 0.828 | 50% | 11.3 s 2.1 charged | 11% HP left on average | |
| 9 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 0.822 | 50% | 10.8 s 1.5 charged | 9% HP left on average | |
| 10 | electricVolt Switch electricWild ChargeelectricZap Cannon | 0.817 | 50% | 8.8 s 1.6 charged | 16% HP left on average | |
| 11 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 0.812 | 50% | 14.1 s 2.5 charged | 2% HP left on average | |
| 12 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 0.802 | 50% | 10.3 s 1.2 charged | 14% HP left on average | |
| 13 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 0.795 | 50% | 8.5 s 1.6 charged | 15% HP left on average | |
| 14 | fireFire Spin fireFire BlaststeelIron Head | 0.764 | 50% | 10.6 s 2.0 charged | 13% HP left on average | |
| 15 | waterWaterfall waterAqua JetwaterLiquidation | 0.759 | 0% | 13.7 s 1.5 charged | 0% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatfightingSecret Sword | 0.751 | 50% | 9.3 s 1.5 charged | 10% HP left on average | |
| 17 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 0.743 | 50% | 11.0 s 2.0 charged | 9% HP left on average | |
| 18 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 0.736 | 50% | 10.0 s 2.0 charged | 8% HP left on average | |
| 19 | flyingWing Attack flyingAir CutterfireOverheat | 0.721 | 50% | 10.3 s 1.5 charged | 1% HP left on average | |
| 20 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 0.712 | 50% | 9.8 s 2.2 charged | 10% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.