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PoGoBud

Shadow Machamp counters

fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bullet Punch / Cross Chop

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Machamp
#PokemonMovesPowerWinsTimeResult
1
Shadow Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
1.191
100%10.5 s
3.0 charged
16% HP left on average
2
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
0.978
0%11.5 s
4.0 charged
0% HP left on average
3
Shadow Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
0.928
0%8.0 s
0.0 charged
0% HP left on average
4
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
0.855
0%11.5 s
4.0 charged
0% HP left on average
5
Lunala
psychicConfusion
psychicFuture SightfairyMoonblast
0.841
0%11.5 s
3.0 charged
0% HP left on average
6
Hoopa (Unbound)
psychicConfusion
psychicPsychicghostShadow Ball
0.812
0%8.0 s
0.0 charged
0% HP left on average
7
Yveltal
flyingGust
flyingHurricaneflyingOblivion Wing
0.804
0%11.0 s
1.0 charged
0% HP left on average
8
Meloetta (Aria)
psychicConfusion
psychicPsyshockfairyDazzling Gleam
0.804
0%11.5 s
3.0 charged
0% HP left on average
9
Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
0.790
0%9.0 s
1.0 charged
0% HP left on average
10
Shadow Slowbro
psychicConfusion
psychicPsychicwaterScald
0.732
0%11.5 s
3.0 charged
0% HP left on average
11
Shadow Slowking
psychicConfusion
psychicPsychicwaterScald
0.732
0%11.5 s
3.0 charged
0% HP left on average
12
Shadow Reshiram
fireFire Fang
fireOverheatdragonDraco Meteor
0.732
0%11.5 s
3.0 charged
0% HP left on average
13
Bruxish
waterWater Gun
psychicPsychic FangswaterAqua Tail
0.710
0%9.5 s
1.0 charged
0% HP left on average
14
Zacian (Crowned Sword)
flyingAir Slash
fairyPlay RoughsteelBehemoth Blade
0.710
0%11.0 s
1.0 charged
0% HP left on average
15
Shadow Latias
fairyCharm
psychicMist BallpsychicPsychic
0.696
0%9.0 s
0.0 charged
0% HP left on average
16
Primarina
fairyCharm
fairyMoonblastfairyDisarming Voice
0.696
0%9.0 s
0.0 charged
0% HP left on average
17
Celebi
psychicConfusion
grassLeaf StormpsychicPsychic
0.696
0%11.5 s
3.0 charged
0% HP left on average
18
Jirachi
psychicConfusion
fairyDazzling GleampsychicPsychic
0.696
0%11.5 s
3.0 charged
0% HP left on average
19
Victini
psychicConfusion
psychicPsyshockfireV-create
0.696
0%11.5 s
3.0 charged
0% HP left on average
20
Greninja
waterWater Shuriken
waterHydro CannonflyingAerial Ace
0.674
0%10.5 s
2.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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