Shadow Persian counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Scratch / Play Rough
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingFocus BlastpsychicPsystrike | 1.607 | 100% | 7.0 s 0.0 charged | 38% HP left on average | |
| 2 | fightingCounter fightingDynamic PunchfightingFocus Blast | 1.548 | 100% | 7.0 s 0.0 charged | 35% HP left on average | |
| 3 | fightingCounter dragonDragon ClawgroundEarthquake | 1.393 | 100% | 7.0 s 0.0 charged | 28% HP left on average | |
| 4 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.389 | 100% | 7.0 s 0.0 charged | 28% HP left on average | |
| 5 | fightingForce Palm fightingClose CombatfightingDynamic Punch | 1.389 | 100% | 7.5 s 0.0 charged | 28% HP left on average | |
| 6 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 1.350 | 100% | 11.0 s 3.0 charged | 26% HP left on average | |
| 7 | dragonDragon Tail rockMeteor BeamfightingBrick Break | 1.324 | 100% | 12.5 s 3.0 charged | 24% HP left on average | |
| 8 | rockRock Throw rockStone EdgesteelFlash Cannon | 1.184 | 100% | 14.5 s 1.0 charged | 16% HP left on average | |
| 9 | bugBug Bite fireFire BlaststeelIron Head | 1.180 | 100% | 12.0 s 1.0 charged | 15% HP left on average | |
| 10 | darkBite fireBlast BurnfireTorch Song | 1.175 | 100% | 13.5 s 3.0 charged | 15% HP left on average | |
| 11 | fightingCounter fightingAura SpherefightingFocus Blast | 1.157 | 100% | 7.0 s 0.0 charged | 14% HP left on average | |
| 12 | poisonAcid poisonGunk ShotrockRock Slide | 1.123 | 100% | 14.0 s 3.0 charged | 11% HP left on average | |
| 13 | psychicPsycho Cut steelGyro BallghostShadow Ball | 1.117 | 100% | 14.0 s 3.0 charged | 10% HP left on average | |
| 14 | bugBug Bite fireFire BlaststeelIron Head | 1.106 | 100% | 14.5 s 1.0 charged | 10% HP left on average | |
| 15 | bugFury Cutter fightingSacred SwordsteelIron Head | 1.091 | 100% | 11.0 s 3.0 charged | 8% HP left on average | |
| 16 | fireIncinerate rockRock SlidefireFlame Charge | 1.080 | 100% | 14.5 s 3.0 charged | 7% HP left on average | |
| 17 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.065 | 100% | 15.0 s 3.0 charged | 6% HP left on average | |
| 18 | psychicConfusion fightingAura SpheresteelDoom Desire | 1.056 | 100% | 14.0 s 3.0 charged | 5% HP left on average | |
| 19 | fightingForce Palm fightingDynamic PunchgrassGrass Knot | 0.991 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 20 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.991 | 0% | 8.0 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.