Shadow Persian counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Scratch / Foul Play
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.383 | 100% | 11.0 s 3.0 charged | 28% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.292 | 100% | 11.0 s 3.0 charged | 23% HP left on average | |
| 3 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.268 | 100% | 8.5 s 1.0 charged | 21% HP left on average | |
| 4 | fightingCounter fightingClose CombatfightingLow Sweep | 1.245 | 100% | 9.5 s 1.0 charged | 20% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.212 | 100% | 11.0 s 3.0 charged | 18% HP left on average | |
| 6 | fightingCounter fightingClose CombatrockRock Slide | 1.167 | 100% | 8.5 s 1.0 charged | 14% HP left on average | |
| 7 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.160 | 100% | 11.0 s 3.0 charged | 14% HP left on average | |
| 8 | fightingCounter fightingClose CombatfightingLow Sweep | 1.134 | 100% | 8.5 s 1.0 charged | 12% HP left on average | |
| 9 | fightingCounter fightingClose CombatflyingBrave Bird | 1.122 | 100% | 8.5 s 1.0 charged | 11% HP left on average | |
| 10 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 1.108 | 100% | 8.5 s 2.0 charged | 10% HP left on average | |
| 11 | fightingCounter fightingSuperpowerbugLunge | 1.077 | 100% | 10.5 s 2.0 charged | 7% HP left on average | |
| 12 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.074 | 100% | 8.5 s 1.0 charged | 7% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.023 | 100% | 11.0 s 3.0 charged | 2% HP left on average | |
| 14 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.006 | 100% | 10.0 s 3.0 charged | 1% HP left on average | |
| 15 | fightingCounter fightingSuperpowerfightingBrick Break | 0.973 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 16 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 0.946 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 17 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.937 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 18 | fightingCounter fightingSubmissionwaterHydro Pump | 0.901 | 0% | 10.0 s 2.0 charged | 0% HP left on average | |
| 19 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.865 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 20 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 0.856 | 0% | 12.5 s 4.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.