Shadow Persian counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingLow Sweep | 3.903 | 100% | 7.1 s 0.3 charged | 71% HP left on average | |
| 2 | fightingCounter fightingClose CombatrockRock Slide | 3.598 | 100% | 7.1 s 0.3 charged | 70% HP left on average | |
| 3 | dragonDragon Breath dragonDragon ClawrockAncient Power | 3.484 | 100% | 13.3 s 3.1 charged | 59% HP left on average | |
| 4 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 3.059 | 100% | 6.0 s 0.1 charged | 65% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.979 | 100% | 10.8 s 2.8 charged | 66% HP left on average | |
| 6 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.959 | 100% | 10.9 s 2.8 charged | 66% HP left on average | |
| 7 | dragonDragon Tail rockMeteor BeamfightingBrick Break | 2.868 | 100% | 12.4 s 3.1 charged | 62% HP left on average | |
| 8 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 2.802 | 100% | 10.8 s 2.6 charged | 64% HP left on average | |
| 9 | dragonDragon Tail rockMeteor BeamfightingBrick Break | 2.621 | 100% | 12.3 s 3.1 charged | 55% HP left on average | |
| 10 | darkBite rockRock SlideiceIcy Wind | 2.580 | 100% | 13.4 s 3.1 charged | 61% HP left on average | |
| 11 | fightingForce Palm fightingClose CombatfightingAura Sphere | 2.514 | 100% | 7.5 s 0.4 charged | 60% HP left on average | |
| 12 | dragonDragon Breath dragonDragon ClawrockAncient Power | 2.499 | 100% | 13.3 s 3.1 charged | 50% HP left on average | |
| 13 | bugFury Cutter fightingSacred SwordsteelIron Head | 2.463 | 100% | 10.9 s 2.8 charged | 42% HP left on average | |
| 14 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 2.403 | 50% | 10.5 s 2.1 charged | 39% HP left on average | |
| 15 | ghostHex fightingFocus BlastrockPower Gem | 2.370 | 100% | 14.1 s 3.1 charged | 37% HP left on average | |
| 16 | rockRock Throw rockStone EdgesteelFlash Cannon | 2.230 | 100% | 14.3 s 1.3 charged | 53% HP left on average | |
| 17 | psychicPsycho Cut steelGyro BallghostShadow Ball | 2.186 | 50% | 11.6 s 2.1 charged | 38% HP left on average | |
| 18 | dragonDragon Tail dragonDragon PulseghostShadow Ball | 2.144 | 100% | 15.4 s 3.3 charged | 42% HP left on average | |
| 19 | fireIncinerate grassSeed BombdarkFoul Play | 2.098 | 50% | 13.8 s 2.8 charged | 35% HP left on average | |
| 20 | psychicConfusion psychicFuture SightfairyMoonblast | 2.072 | 50% | 11.2 s 1.1 charged | 35% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.