Shadow Persian counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatrockRock Slide | 2.711 | 100% | 8.1 s 0.6 charged | 59% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.590 | 100% | 10.8 s 2.5 charged | 60% HP left on average | |
| 3 | fightingCounter fightingClose CombatfightingLow Sweep | 2.444 | 100% | 10.3 s 0.8 charged | 54% HP left on average | |
| 4 | fightingCounter fightingClose CombatfightingLow Sweep | 2.408 | 100% | 8.1 s 0.6 charged | 55% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.378 | 100% | 10.8 s 2.5 charged | 58% HP left on average | |
| 6 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 2.325 | 100% | 10.8 s 2.5 charged | 55% HP left on average | |
| 7 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.138 | 100% | 10.7 s 2.4 charged | 52% HP left on average | |
| 8 | dragonDragon Breath dragonDragon ClawrockAncient Power | 2.106 | 100% | 14.0 s 3.1 charged | 42% HP left on average | |
| 9 | dragonDragon Breath dragonDragon ClawrockAncient Power | 2.071 | 100% | 13.3 s 3.1 charged | 34% HP left on average | |
| 10 | darkBite rockRock SlideiceIcy Wind | 1.928 | 100% | 13.4 s 3.1 charged | 48% HP left on average | |
| 11 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.874 | 100% | 13.7 s 2.5 charged | 47% HP left on average | |
| 12 | psychicPsywave fightingSuperpowernormalHyper Beam | 1.779 | 100% | 12.3 s 2.8 charged | 44% HP left on average | |
| 13 | dragonDragon Tail dragonDragon PulseghostShadow Ball | 1.675 | 50% | 14.6 s 2.3 charged | 31% HP left on average | |
| 14 | groundMud-Slap fightingSuperpowergroundEarthquake | 1.671 | 100% | 14.6 s 2.6 charged | 38% HP left on average | |
| 15 | fireIncinerate rockRock SlidefireFlame Charge | 1.629 | 100% | 14.4 s 3.0 charged | 37% HP left on average | |
| 16 | psychicConfusion psychicFuture SightfairyMoonblast | 1.578 | 50% | 11.3 s 0.8 charged | 30% HP left on average | |
| 17 | darkBite fireBlast BurnfireTorch Song | 1.471 | 50% | 12.1 s 2.1 charged | 31% HP left on average | |
| 18 | ghostAstonish fightingFocus BlastrockPower Gem | 1.435 | 50% | 13.6 s 2.5 charged | 31% HP left on average | |
| 19 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 1.421 | 50% | 9.5 s 2.1 charged | 30% HP left on average | |
| 20 | bugFury Cutter fightingSacred SwordsteelIron Head | 1.391 | 50% | 11.3 s 2.1 charged | 30% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.