Shadow Duskull counters
ghostGhost-type Male Grunt ยท slot 1Grunt
CP
1,518
Attack
144.9
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
60
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch darkDark PulsedarkFoul Play | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 2 | ghostLick groundEarthquakedragonOutrage | 10.000 | 100% | 6.0 s 0.0 charged | 93% HP left on average | |
| 3 | ghostLick groundEarthquakedragonOutrage | 10.000 | 100% | 7.8 s 0.5 charged | 93% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 5 | darkBite darkCrunchnormalHyper Beam | 10.000 | 100% | 6.5 s 1.5 charged | 93% HP left on average | |
| 6 | rockRollout ghostShadow BallgrassSolar Beam | 10.000 | 100% | 6.5 s 1.5 charged | 92% HP left on average | |
| 7 | fightingLow Kick darkCrunchgroundEarthquake | 9.875 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 8 | darkSucker Punch darkPaybackflyingBrave Bird | 9.861 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 9 | darkBite darkCrunchnormalHyper Beam | 9.813 | 100% | 6.5 s 1.5 charged | 91% HP left on average | |
| 10 | flyingWing Attack ghostShadow BallghostNight Shade | 9.725 | 100% | 6.5 s 1.5 charged | 91% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 9.643 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 12 | darkBite darkBrutal SwingdarkCrunch | 9.500 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 13 | fightingLow Kick ghostShadow BallfireFire Punch | 9.375 | 100% | 7.5 s 1.5 charged | 90% HP left on average | |
| 14 | rockRollout groundHigh HorsepowerelectricThunderbolt | 9.333 | 100% | 7.8 s 2.0 charged | 91% HP left on average | |
| 15 | bugFury Cutter darkNight SlashgroundDig | 9.194 | 100% | 5.0 s 1.0 charged | 90% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.