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PoGoBud

Shadow Duskull counters

ghostGhost-type Male Grunt ยท slot 1Grunt
CP
1,518
Attack
144.9
x1.2 Shadow
Defense
180.9
x0.83 Shadow
HP
60

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Duskull
#PokemonMovesPowerWinsTimeResult
1
Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
10.000
100%4.0 s
0.0 charged
93% HP left on average
2
Shadow Snorlax
ghostLick
groundEarthquakedragonOutrage
10.000
100%6.0 s
0.0 charged
93% HP left on average
3
Snorlax
ghostLick
groundEarthquakedragonOutrage
10.000
100%7.8 s
0.5 charged
93% HP left on average
4
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
1.0 charged
92% HP left on average
5
Alolan Raticate
darkBite
darkCrunchnormalHyper Beam
10.000
100%6.5 s
1.5 charged
93% HP left on average
6
Lickilicky
rockRollout
ghostShadow BallgrassSolar Beam
10.000
100%6.5 s
1.5 charged
92% HP left on average
7
Kangaskhan
fightingLow Kick
darkCrunchgroundEarthquake
9.875
100%6.5 s
1.0 charged
92% HP left on average
8
Galarian Moltres
darkSucker Punch
darkPaybackflyingBrave Bird
9.861
100%5.0 s
0.0 charged
91% HP left on average
9
Shadow Alolan Raticate
darkBite
darkCrunchnormalHyper Beam
9.813
100%6.5 s
1.5 charged
91% HP left on average
10
Noctowl
flyingWing Attack
ghostShadow BallghostNight Shade
9.725
100%6.5 s
1.5 charged
91% HP left on average
11
Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
9.643
100%5.0 s
1.0 charged
91% HP left on average
12
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
9.500
100%5.0 s
1.0 charged
90% HP left on average
13
Lopunny
fightingLow Kick
ghostShadow BallfireFire Punch
9.375
100%7.5 s
1.5 charged
90% HP left on average
14
Miltank
rockRollout
groundHigh HorsepowerelectricThunderbolt
9.333
100%7.8 s
2.0 charged
91% HP left on average
15
Zangoose
bugFury Cutter
darkNight SlashgroundDig
9.194
100%5.0 s
1.0 charged
90% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.