Shadow Sandygast counters
ghostgroundGhost-type Male Grunt ยท slot 1Grunt
CP
2,650
Attack
230.3
x1.2 Shadow
Defense
135.7
x0.83 Shadow
HP
97
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Astonish / Sand TombMud Shot / Sand TombSand Attack / Sand TombAstonish / Shadow BallMud Shot / Shadow BallSand Attack / Shadow BallAstonish / Earth PowerMud Shot / Earth PowerSand Attack / Earth PowerAstonish / Scorching SandsMud Shot / Scorching SandsSand Attack / Scorching Sands
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch iceIce PunchgrassTrailblaze | 8.377 | 100% | 5.5 s 1.1 charged | 86% HP left on average | |
| 2 | dragonDragon Tail darkBrutal SwingdarkCrunch | 8.209 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 3 | flyingPeck flyingBeak BlastflyingDrill Peck | 7.737 | 100% | 5.5 s 1.1 charged | 87% HP left on average | |
| 4 | flyingPeck flyingBeak BlastflyingDrill Peck | 7.229 | 100% | 5.5 s 1.1 charged | 84% HP left on average | |
| 5 | normalScratch iceIce PunchgrassTrailblaze | 7.185 | 100% | 5.5 s 1.1 charged | 83% HP left on average | |
| 6 | darkBite groundDrill RungroundDig | 7.036 | 100% | 6.2 s 1.1 charged | 82% HP left on average | |
| 7 | normalQuick Attack psychicPsyshockfairyDazzling Gleam | 6.986 | 100% | 5.5 s 1.1 charged | 84% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 6.962 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 9 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 6.744 | 100% | 4.5 s 1.0 charged | 85% HP left on average | |
| 10 | flyingPeck flyingFlyflyingDrill Peck | 6.607 | 100% | 5.5 s 1.1 charged | 83% HP left on average | |
| 11 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 6.486 | 100% | 6.0 s 0.1 charged | 83% HP left on average | |
| 12 | darkBite darkBrutal SwingdarkCrunch | 6.475 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 13 | darkSucker Punch darkDark PulsedarkFoul Play | 6.023 | 100% | 4.0 s 0.0 charged | 83% HP left on average | |
| 14 | darkSnarl darkDark PulsedarkFoul Play | 5.923 | 100% | 6.5 s 1.4 charged | 81% HP left on average | |
| 15 | flyingWing Attack darkPaybackflyingFly | 5.745 | 100% | 6.5 s 1.4 charged | 80% HP left on average | |
| 16 | darkSucker Punch darkDark PulsedarkFoul Play | 5.717 | 100% | 5.0 s 0.0 charged | 82% HP left on average | |
| 17 | darkBite darkDark PulsedarkBrutal Swing | 5.445 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 18 | fightingCounter darkNight SlashnormalHyper Beam | 5.379 | 100% | 6.5 s 1.4 charged | 68% HP left on average | |
| 19 | flyingWing Attack ghostShadow BallghostNight Shade | 5.265 | 100% | 6.5 s 1.4 charged | 78% HP left on average | |
| 20 | bugFury Cutter darkNight SlashgroundDig | 5.173 | 100% | 5.0 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.