Shadow Toucannon counters
normalflyingFlying-type Female Grunt ยท slot 3Grunt
CP
5,778
Attack
404.0
x1.2 Shadow
Defense
164.5
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Bullet Seed / Rock Blast
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath dragonDraco MeteorelectricThunder Punch | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 2 | electricThunder Shock rockRock SlideelectricThunderbolt | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | dragonDragon Breath iceBlizzardiceGlaciate | 9.762 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 4 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 9.000 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 5 | icePowder Snow iceBlizzardiceIce Punch | 8.556 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 6 | fireIncinerate psychicPsyshockfireHeat Wave | 8.000 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 7 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 7.714 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 8 | electricThunder Shock electricThunderelectricThunder Punch | 7.619 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 9 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 7.292 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 10 | fireEmber electricWild ChargefireOverheat | 7.190 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 11 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 6.481 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 12 | icePowder Snow iceBlizzardiceIce Punch | 6.417 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 13 | electricThunder Shock electricWild ChargenormalSwift | 6.381 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 14 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 6.375 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 15 | icePowder Snow iceAvalancheiceIcicle Spear | 6.356 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 16 | electricThunder Shock electricThunderelectricThunder Punch | 5.926 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 17 | bugFury Cutter fightingClose CombatfightingSuperpower | 5.833 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 18 | electricThunder Shock electricWild ChargesteelGyro Ball | 5.833 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 19 | fightingLow Kick fightingSuperpowerdarkPayback | 5.564 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 20 | flyingPeck flyingBeak BlastflyingDrill Peck | 5.400 | 100% | 5.5 s 1.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.