Shadow Delphox counters
firepsychicFire-type Female Grunt ยท slot 3Grunt
CP
6,571
Attack
418.4
x1.2 Shadow
Defense
208.7
x0.83 Shadow
HP
118
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 18 (averaged)Scratch / PsychicFire Spin / PsychicZen Headbutt / PsychicScratch / FlamethrowerFire Spin / FlamethrowerZen Headbutt / FlamethrowerScratch / Flame ChargeFire Spin / Flame ChargeZen Headbutt / Flame ChargeScratch / Fire BlastFire Spin / Fire BlastZen Headbutt / Fire BlastScratch / Mystical FireFire Spin / Mystical FireZen Headbutt / Mystical FireScratch / PsyshockFire Spin / PsyshockZen Headbutt / Psyshock
Best counters against Fire Spin / Psyshock
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.139 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 2 | darkBite rockStone EdgedarkBrutal Swing | 2.917 | 100% | 5.0 s 1.0 charged | 66% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 2.500 | 100% | 5.0 s 1.0 charged | 60% HP left on average | |
| 4 | darkBite rockStone EdgedarkCrunch | 1.306 | 100% | 6.5 s 2.0 charged | 23% HP left on average | |
| 5 | electricThunder Shock electricWild ChargeelectricThunder | 1.192 | 100% | 5.5 s 1.0 charged | 16% HP left on average | |
| 6 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.161 | 100% | 9.0 s 2.0 charged | 14% HP left on average | |
| 7 | darkSucker Punch ghostShadow BallghostShadow Punch | 1.148 | 100% | 5.5 s 1.0 charged | 13% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 1.107 | 100% | 6.5 s 2.0 charged | 10% HP left on average | |
| 9 | darkSnarl darkDarkest LariatdarkDark Pulse | 1.070 | 100% | 6.5 s 2.0 charged | 7% HP left on average | |
| 10 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 1.040 | 100% | 7.5 s 2.0 charged | 4% HP left on average | |
| 11 | ghostHex ghostShadow BallghostShadow Sneak | 1.035 | 100% | 6.5 s 2.0 charged | 3% HP left on average | |
| 12 | dragonDragon Tail darkBrutal SwingdarkCrunch | 1.015 | 100% | 10.0 s 3.0 charged | 2% HP left on average | |
| 13 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 1.000 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 14 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 0.992 | 0% | 6.5 s 2.0 charged | 0% HP left on average | |
| 15 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 0.983 | 0% | 6.5 s 2.0 charged | 0% HP left on average | |
| 16 | dragonDragon Breath dragonGlaive RushdragonOutrage | 0.958 | 0% | 7.0 s 2.0 charged | 0% HP left on average | |
| 17 | fightingKarate Chop darkNight SlashrockRock Slide | 0.932 | 0% | 6.0 s 1.0 charged | 0% HP left on average | |
| 18 | electricThunder Shock electricZap CannonrockAncient Power | 0.932 | 0% | 6.5 s 2.0 charged | 0% HP left on average | |
| 19 | electricThunder Shock electricWild ChargeelectricThunder | 0.907 | 0% | 6.0 s 1.0 charged | 0% HP left on average | |
| 20 | poisonPoison Jab rockStone EdgedarkBrutal Swing | 0.890 | 0% | 6.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.