Shadow Infernape counters
firefightingFighting-type Female Grunt ยท slot 3Grunt
CP
5,745
Attack
404.0
x1.2 Shadow
Defense
169.6
x0.83 Shadow
HP
119
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Rock Smash / Close Combat
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut psychicFuture SightdragonOutrage | 7.850 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 2 | dragonDragon Tail flyingAeroblast++flyingFly | 7.583 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 3 | psychicConfusion psychicFuture SightpsychicPsychic | 6.800 | 100% | 8.5 s 1.0 charged | 85% HP left on average | |
| 4 | flyingPeck psychicPsyshockflyingAerial Ace | 6.458 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 5 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 6.056 | 100% | 7.5 s 1.0 charged | 83% HP left on average | |
| 6 | psychicPsycho Cut flyingBrave BirdflyingFly | 6.000 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 7 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.450 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 8 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.450 | 100% | 9.0 s 1.0 charged | 82% HP left on average | |
| 9 | ghostAstonish ghostShadow BallghostOminous Wind | 4.780 | 100% | 8.0 s 1.0 charged | 79% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatghostShadow Ball | 4.700 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 11 | ghostAstonish psychicPsychicghostShadow Ball | 4.567 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 12 | ghostShadow Claw fightingClose CombatrockRock Slide | 4.500 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 13 | normalQuick Attack psychicPsyshockpsychicPsychic | 4.487 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 14 | ghostHex psychicPsychicghostShadow Ball | 4.429 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 15 | psychicConfusion psychicPsyshockpsychicFuture Sight | 4.225 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 16 | ghostAstonish ghostShadow BallghostOminous Wind | 3.983 | 100% | 8.0 s 1.0 charged | 75% HP left on average | |
| 17 | flyingGust flyingAir CutterpoisonSludge Bomb | 3.875 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 18 | psychicConfusion psychicPsyshockpsychicPsychic | 3.875 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 19 | psychicConfusion psychicPsyshockpsychicFuture Sight | 3.778 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 20 | psychicConfusion psychicFuture SightfairyMoonblast | 3.655 | 100% | 8.5 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.