Shadow Infernape counters
firefightingFighting-type Female Grunt ยท slot 3Grunt
CP
5,745
Attack
404.0
x1.2 Shadow
Defense
169.6
x0.83 Shadow
HP
119
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Rock Smash / Close Combat
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut psychicFuture SightdragonOutrage | 8.450 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 2 | psychicConfusion psychicFuture SightpsychicPsychic | 7.333 | 100% | 8.0 s 0.0 charged | 86% HP left on average | |
| 3 | psychicPsycho Cut flyingBrave BirdflyingFly | 7.292 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 4 | flyingPeck psychicPsyshockflyingAerial Ace | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 5 | poisonAcid psychicPsyshockpsychicFuture Sight | 6.741 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 6 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 6.556 | 100% | 7.0 s 1.0 charged | 85% HP left on average | |
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 6.556 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 8 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.900 | 100% | 9.0 s 1.0 charged | 83% HP left on average | |
| 9 | ghostHex ghostShadow BallghostOminous Wind | 5.864 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 10 | ghostAstonish ghostShadow BallghostOminous Wind | 5.733 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatghostShadow Ball | 5.639 | 100% | 6.5 s 1.0 charged | 82% HP left on average | |
| 12 | normalQuick Attack psychicPsyshockpsychicPsychic | 5.250 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 13 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 5.080 | 100% | 8.5 s 1.0 charged | 80% HP left on average | |
| 14 | psychicConfusion psychicPsychicpsychicPsybeam | 4.933 | 100% | 8.0 s 0.0 charged | 80% HP left on average | |
| 15 | ghostShadow Claw fightingClose CombatrockRock Slide | 4.861 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 16 | ghostHex psychicPsychicghostShadow Ball | 4.786 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 17 | psychicConfusion psychicPsyshockpsychicPsychic | 4.786 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 18 | flyingGust flyingAir CutterpoisonSludge Bomb | 4.667 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 19 | psychicConfusion psychicPsyshockpsychicFuture Sight | 4.594 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 20 | flyingAir Slash flyingHurricaneflyingAir Cutter | 4.400 | 100% | 8.0 s 1.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.