Shadow Makuhita counters
fightingFighting-type Female Grunt ยท slot 1Grunt
CP
1,743
Attack
194.3
x1.2 Shadow
Defense
69.9
x0.83 Shadow
HP
115
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Tackle / Heavy Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion fairyDazzling GleampsychicPsychic | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 2 | psychicConfusion psychicFuture SightfairyMoonblast | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 3 | fightingCounter fightingClose CombatghostShadow Ball | 10.000 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 4 | psychicPsycho Cut psychicFuture SightghostMoongeist Beam | 10.000 | 100% | 6.0 s 0.0 charged | 93% HP left on average | |
| 5 | normalTake Down steelFlash CannongroundBulldoze | 10.000 | 100% | 6.0 s 0.0 charged | 91% HP left on average | |
| 6 | ghostAstonish fairyDazzling GleamghostShadow Ball | 10.000 | 100% | 6.0 s 0.0 charged | 93% HP left on average | |
| 7 | grassRazor Leaf ghostPoltergeistghostShadow Ball | 10.000 | 100% | 7.0 s 0.0 charged | 90% HP left on average | |
| 8 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 10.000 | 100% | 4.5 s 1.0 charged | 94% HP left on average | |
| 9 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 10.000 | 100% | 4.5 s 1.0 charged | 93% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatghostRage Fist | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 11 | electricSpark steelMagnet BombelectricZap Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 12 | electricSpark steelMagnet BombelectricZap Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 13 | ghostShadow Claw psychicPsychicgrassEnergy Ball | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 14 | ghostAstonish ghostShadow BalldarkBrutal Swing | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 15 | ghostHex ghostShadow BalliceIcy Wind | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 16 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 10.000 | 100% | 7.0 s 1.0 charged | 94% HP left on average | |
| 17 | steelMetal Sound steelHeavy SlamelectricThunder | 10.000 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 18 | steelMetal Sound steelHeavy SlamelectricThunder | 10.000 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 19 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.833 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 20 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.833 | 100% | 5.0 s 1.0 charged | 90% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.