Shadow Makuhita counters
fightingFighting-type Female Grunt ยท slot 1Grunt
CP
1,743
Attack
194.3
x1.2 Shadow
Defense
69.9
x0.83 Shadow
HP
115
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Rock Smash / Upper Hand
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyCharm fairyDazzling GleampsychicSynchronoise | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 2 | psychicConfusion psychicPsychicwaterScald | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 3 | psychicConfusion psychicPsychicgrassSolar Beam | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 4 | psychicConfusion flyingBrave BirdflyingFly | 10.000 | 100% | 4.0 s 0.0 charged | 95% HP left on average | |
| 5 | psychicConfusion psychicPsystrikepsychicPsychic | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 6 | psychicConfusion psychicPsystrikepsychicPsychic | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 7 | flyingGust flyingAir CutterpoisonSludge Bomb | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 8 | psychicConfusion psychicFuture SightpsychicPsychic | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 9 | psychicConfusion psychicPsychicwaterScald | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 10 | psychicConfusion grassLeaf StormpsychicPsychic | 10.000 | 100% | 4.0 s 0.0 charged | 94% HP left on average | |
| 11 | psychicConfusion fairyDazzling GleampsychicSynchronoise | 10.000 | 100% | 4.0 s 0.0 charged | 94% HP left on average | |
| 12 | psychicConfusion psychicSynchronoisefightingClose Combat | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 13 | psychicConfusion psychicFuture SighticeBlizzard | 10.000 | 100% | 4.0 s 0.0 charged | 93% HP left on average | |
| 14 | psychicConfusion psychicPsyshockfireV-create | 10.000 | 100% | 4.0 s 0.0 charged | 94% HP left on average | |
| 15 | flyingGust flyingHurricaneflyingBleakwind Storm | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 16 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 17 | psychicConfusion psychicPsychicpsychicPsybeam | 10.000 | 100% | 4.0 s 0.0 charged | 96% HP left on average | |
| 18 | psychicConfusion fairyMoonblastpsychicPsyshock | 10.000 | 100% | 4.0 s 0.0 charged | 95% HP left on average | |
| 19 | psychicConfusion psychicFuture SightfairyMoonblast | 10.000 | 100% | 4.0 s 0.0 charged | 97% HP left on average | |
| 20 | fairyCharm psychicMist BallpsychicPsychic | 10.000 | 100% | 4.5 s 0.0 charged | 91% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.