Shadow Luxray counters
electricElectric-type Female Grunt · slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Snarl / Wild Charge
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombatfightingSecret Sword | 8.667 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 2 | fightingLow Kick grassFrenzy PlantfightingSuperpower | 8.476 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowerdarkPayback | 8.296 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 4 | fightingLow Kick fightingSuperpowerdarkPayback | 7.467 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundSand Tomb | 6.900 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 6.103 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 7 | groundMud Shot groundEarthquakegroundSand Tomb | 5.750 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 5.400 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 9 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 5.167 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 10 | groundMud Shot groundEarthquakewaterHydro Cannon | 5.000 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 11 | icePowder Snow groundDrill RungroundBulldoze | 4.417 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 12 | groundMud-Slap groundEarthquakenormalBody Slam | 4.091 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 13 | fireIncinerate groundDrill RungroundScorching Sands | 4.028 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 14 | psychicPsycho Cut darkPaybackdarkDark Pulse | 4.028 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 15 | bugFury Cutter bugX-ScissorgrassTrailblaze | 3.897 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 3.760 | 100% | 8.0 s 1.0 charged | 73% HP left on average | |
| 17 | normalTackle groundHigh HorsepowerfireFire Punch | 3.606 | 100% | 9.5 s 1.0 charged | 72% HP left on average | |
| 18 | darkBite groundEarthquakegroundBulldoze | 3.500 | 100% | 8.0 s 2.0 charged | 71% HP left on average | |
| 19 | fireIncinerate groundDrill RungroundScorching Sands | 3.452 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 20 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 3.195 | 100% | 7.5 s 2.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.