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PoGoBud
Raid Hour · YveltalNext · 19h 44m

Shadow Luxray counters

electricElectric-type Female Grunt · slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Snarl / Wild Charge

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Luxray
#PokemonMovesPowerWinsTimeResult
1
Shadow Bewear
fightingLow Kick
fightingSuperpowerdarkPayback
6.091
100%5.5 s
1.0 charged
84% HP left on average
2
Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
5.606
100%5.5 s
1.0 charged
82% HP left on average
3
Shadow Garchomp
groundMud Shot
groundEarthquakegroundSand Tomb
4.744
100%5.5 s
1.0 charged
79% HP left on average
4
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
4.409
100%6.5 s
1.0 charged
77% HP left on average
5
Krookodile
groundMud-Slap
groundEarthquakegroundSand Tomb
3.756
100%8.0 s
1.0 charged
73% HP left on average
6
Shadow Absol
psychicPsycho Cut
darkPaybackdarkDark Pulse
3.333
100%5.5 s
1.0 charged
70% HP left on average
7
Ursaluna
normalScratch
normalSwiftfireFire Punch
2.958
100%9.5 s
1.0 charged
66% HP left on average
8
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
2.837
100%8.0 s
2.0 charged
65% HP left on average
9
Shadow Rapidash
fireIncinerate
groundDrill RungroundScorching Sands
2.708
100%5.5 s
1.0 charged
63% HP left on average
10
Mimikyu
ghostShadow Claw
ghostShadow BallghostShadow Sneak
2.600
100%7.5 s
2.0 charged
62% HP left on average
11
Shadow Latios
dragonDragon Breath
psychicLuster PurgefightingAura Sphere
2.483
100%5.5 s
1.0 charged
60% HP left on average
12
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
1.968
100%8.0 s
2.0 charged
49% HP left on average
13
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
1.652
100%5.5 s
1.0 charged
39% HP left on average
14
Toedscruel
groundMud Shot
groundEarth PowergrassSeed Bomb
1.447
100%6.5 s
2.0 charged
31% HP left on average
15
Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
1.352
100%8.0 s
2.0 charged
26% HP left on average
16
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
1.260
100%7.5 s
2.0 charged
21% HP left on average
17
Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
1.259
100%7.5 s
2.0 charged
21% HP left on average
18
Flygon
groundSand Attack
groundEarthquakegroundEarth Power
1.202
100%7.5 s
2.0 charged
17% HP left on average
19
Zekrom
dragonDragon Breath
electricWild ChargedarkCrunch
1.194
100%7.5 s
2.0 charged
16% HP left on average
20
Steelix
dragonDragon Tail
groundEarthquakedarkCrunch
1.172
100%9.5 s
2.0 charged
15% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.