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PoGoBud
Raid Hour · YveltalNext · 1d 0h

Shadow Galvantula counters

bugelectricElectric-type Female Grunt · slot 3Grunt
CP
4,741
Attack
369.1
x1.2 Shadow
Defense
146.0
x0.83 Shadow
HP
113

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Fury Cutter / Energy Ball

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galvantula
#PokemonMovesPowerWinsTimeResult
1
Marshadow
ghostShadow Claw
rockRock SlidefireFire Punch
6.000
100%5.5 s
1.0 charged
83% HP left on average
2
Melmetal
electricThunder Shock
rockRock SlidenormalHyper Beam
5.675
100%5.5 s
1.0 charged
82% HP left on average
3
Emboar
fireEmber
fireBlast BurnfireHeat Wave
5.225
100%5.5 s
1.0 charged
81% HP left on average
4
Shadow Blaziken
fireEmber
fireOverheatfireBlaze Kick
5.219
100%4.5 s
1.0 charged
81% HP left on average
5
Hisuian Typhlosion
fireEmber
fireOverheatfireFire Punch
5.200
100%5.5 s
1.0 charged
81% HP left on average
6
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
5.056
100%6.0 s
0.0 charged
80% HP left on average
7
Zapdos
electricThunder Shock
fireHeat WaverockAncient Power
4.500
100%5.5 s
1.0 charged
78% HP left on average
8
Shadow Emboar
fireEmber
fireBlast BurnfireHeat Wave
4.180
100%5.5 s
1.0 charged
76% HP left on average
9
Centiskorch
fireEmber
fireHeat WavebugBug Buzz
3.900
100%5.5 s
1.0 charged
74% HP left on average
10
Genesect
bugFury Cutter
normalTechno Blast (Normal)bugX-Scissor
3.850
100%5.5 s
1.0 charged
74% HP left on average
11
Genesect (Chill)
bugFury Cutter
iceTechno Blast (Ice)bugX-Scissor
3.850
100%5.5 s
1.0 charged
74% HP left on average
12
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)bugX-Scissor
3.850
100%5.5 s
1.0 charged
74% HP left on average
13
Genesect (Shock)
bugFury Cutter
bugX-ScissorelectricTechno Blast (Electric)
3.850
100%5.5 s
1.0 charged
74% HP left on average
14
Shadow Moltres
fireFire Spin
fireOverheatfireFire Blast
3.750
100%6.0 s
0.0 charged
73% HP left on average
15
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
3.729
100%6.0 s
0.0 charged
73% HP left on average
16
Machamp
fightingKarate Chop
rockStone EdgerockRock Slide
3.600
100%5.5 s
1.0 charged
72% HP left on average
17
Shadow Zapdos
electricThunder Shock
fireHeat WaverockAncient Power
3.600
100%5.5 s
1.0 charged
72% HP left on average
18
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
3.580
100%5.0 s
0.0 charged
72% HP left on average
19
Shadow Landorus (Incarnate)
groundMud Shot
rockRock SlidegroundEarth Power
3.580
100%5.5 s
1.0 charged
72% HP left on average
20
Mimikyu
ghostShadow Claw
ghostShadow BallghostShadow Sneak
3.541
100%7.5 s
2.0 charged
72% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.