Shadow Galvantula counters
bugelectricElectric-type Female Grunt ยท slot 3Grunt
CP
4,741
Attack
369.1
x1.2 Shadow
Defense
146.0
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Cross Poison
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 3.632 | 100% | 7.0 s 2.0 charged | 72% HP left on average | |
| 2 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 3.275 | 100% | 8.0 s 2.0 charged | 69% HP left on average | |
| 3 | electricThunder Shock rockRock SlidenormalHyper Beam | 3.243 | 100% | 6.0 s 2.0 charged | 69% HP left on average | |
| 4 | ghostHex rockPower GemghostShadow Ball | 3.200 | 100% | 7.0 s 2.0 charged | 69% HP left on average | |
| 5 | steelMetal Claw normalGiga ImpactfairyMoonblast | 3.170 | 100% | 9.0 s 2.0 charged | 68% HP left on average | |
| 6 | fireFire Spin fireFire BlastfireFlamethrower | 2.844 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 7 | fireFire Spin fireFire BlastfireMagma Storm | 2.844 | 100% | 7.0 s 2.0 charged | 65% HP left on average | |
| 8 | poisonAcid rockPower GemrockRock Slide | 2.760 | 100% | 7.0 s 2.0 charged | 64% HP left on average | |
| 9 | dragonDragon Breath ghostShadow ForcerockAncient Power | 2.700 | 100% | 7.0 s 2.0 charged | 63% HP left on average | |
| 10 | dragonDragon Tail rockMeteor BeamrockStone Edge | 2.621 | 100% | 8.5 s 2.0 charged | 62% HP left on average | |
| 11 | fightingDouble Kick rockStone EdgefightingClose Combat | 2.563 | 100% | 8.5 s 2.0 charged | 61% HP left on average | |
| 12 | electricSpark rockRock SlidesteelMagnet Bomb | 2.556 | 100% | 8.0 s 2.0 charged | 61% HP left on average | |
| 13 | rockSmack Down normalBody SlamgroundBulldoze | 2.533 | 100% | 8.5 s 2.0 charged | 61% HP left on average | |
| 14 | groundSand Attack darkPaybackflyingSky Attack | 2.526 | 100% | 8.5 s 2.0 charged | 60% HP left on average | |
| 15 | normalLock-On normalHyper BeamsteelFlash Cannon | 2.456 | 100% | 9.0 s 2.0 charged | 59% HP left on average | |
| 16 | dragonDragon Tail groundEarthquakedragonOutrage | 2.455 | 100% | 8.5 s 2.0 charged | 59% HP left on average | |
| 17 | dragonDragon Breath ghostShadow ForcerockAncient Power | 2.430 | 100% | 7.0 s 2.0 charged | 59% HP left on average | |
| 18 | steelMetal Sound waterHydro CannonwaterHydro Pump | 2.423 | 100% | 6.0 s 2.0 charged | 59% HP left on average | |
| 19 | poisonPoison Jab fireOverheatpoisonGunk Shot | 2.420 | 100% | 9.0 s 2.0 charged | 59% HP left on average | |
| 20 | dragonDragon Tail groundEarthquakedarkCrunch | 2.373 | 100% | 10.0 s 2.0 charged | 58% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.