Shadow Ampharos counters
electricElectric-type Female Grunt ยท slot 3Grunt
CP
6,135
Attack
385.5
x1.2 Shadow
Defense
188.1
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 14 (averaged)Charge Beam / Zap CannonVolt Switch / Zap CannonCharge Beam / Focus BlastVolt Switch / Focus BlastCharge Beam / ThunderVolt Switch / ThunderCharge Beam / Power GemVolt Switch / Power GemCharge Beam / Thunder PunchVolt Switch / Thunder PunchCharge Beam / Brutal SwingVolt Switch / Brutal SwingCharge Beam / TrailblazeVolt Switch / Trailblaze
Best counters against Volt Switch / Brutal Swing
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakegroundSand Tomb | 9.250 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 2 | dragonDragon Tail groundEarthquakegroundBulldoze | 2.201 | 100% | 9.5 s 2.0 charged | 55% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.637 | 100% | 7.5 s 2.0 charged | 39% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundEarth Power | 1.360 | 100% | 6.5 s 2.0 charged | 26% HP left on average | |
| 5 | normalScratch groundHigh HorsepowernormalSwift | 1.348 | 100% | 8.0 s 2.0 charged | 26% HP left on average | |
| 6 | dragonDragon Tail dragonClanging ScalesfightingClose Combat | 1.336 | 100% | 7.5 s 2.0 charged | 25% HP left on average | |
| 7 | fireIncinerate fireMind BlownfireOverheat | 1.326 | 100% | 5.5 s 1.0 charged | 25% HP left on average | |
| 8 | iceIce Fang fightingClose CombatnormalGiga Impact | 1.302 | 100% | 8.5 s 2.0 charged | 23% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundSand Tomb | 1.300 | 100% | 7.5 s 2.0 charged | 23% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 1.268 | 100% | 6.5 s 2.0 charged | 21% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatgrassLeaf Blade | 1.254 | 100% | 10.0 s 3.0 charged | 20% HP left on average | |
| 12 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.231 | 100% | 7.5 s 2.0 charged | 19% HP left on average | |
| 13 | groundSand Attack groundEarthquakegroundEarth Power | 1.217 | 100% | 7.5 s 2.0 charged | 18% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.216 | 100% | 7.5 s 2.0 charged | 18% HP left on average | |
| 15 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 1.213 | 100% | 8.5 s 2.0 charged | 18% HP left on average | |
| 16 | dragonDragon Tail groundEarthquakedarkCrunch | 1.202 | 100% | 9.5 s 2.0 charged | 17% HP left on average | |
| 17 | poisonPoison Jab dragonDynamax CannondragonDragon Pulse | 1.197 | 100% | 7.5 s 2.0 charged | 16% HP left on average | |
| 18 | groundMud-Slap groundEarth PowergrassSeed Bomb | 1.192 | 100% | 7.5 s 2.0 charged | 16% HP left on average | |
| 19 | dragonDragon Breath dragonOutrageelectricWild Charge | 1.168 | 100% | 8.5 s 2.0 charged | 14% HP left on average | |
| 20 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.153 | 100% | 11.0 s 2.0 charged | 13% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.