Shadow Sneasel counters
darkiceDark-type Female Grunt ยท slot 2Grunt
CP
4,416
Attack
348.5
x1.2 Shadow
Defense
164.5
x0.83 Shadow
HP
97
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Feint Attack / Ice Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingDynamic Punch | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.833 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.833 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 4 | fightingCounter fightingSuperpowerbugLunge | 6.929 | 100% | 4.0 s 0.0 charged | 86% HP left on average | |
| 5 | fightingKarate Chop fightingClose CombatsteelIron Head | 6.467 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 6 | fightingLow Kick fairyPlay RoughfightingPower-Up Punch | 6.467 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 7 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 6.303 | 100% | 3.0 s 0.0 charged | 84% HP left on average | |
| 8 | fightingCounter fightingClose CombatfightingDynamic Punch | 6.281 | 100% | 4.0 s 0.0 charged | 84% HP left on average | |
| 9 | fightingCounter fightingUpper HandfightingPower-Up Punch | 6.208 | 100% | 6.0 s 0.0 charged | 84% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.875 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 11 | fightingCounter fightingClose CombatflyingBrave Bird | 5.813 | 100% | 4.0 s 0.0 charged | 83% HP left on average | |
| 12 | fightingCounter fightingDynamic PunchfightingFocus Blast | 5.778 | 100% | 4.0 s 0.0 charged | 83% HP left on average | |
| 13 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 5.600 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatsteelIron Head | 5.543 | 100% | 5.0 s 0.0 charged | 82% HP left on average | |
| 15 | fightingForce Palm fightingClose CombatfightingSuperpower | 5.542 | 100% | 4.5 s 0.0 charged | 82% HP left on average | |
| 16 | steelMetal Sound fightingClose CombatfightingUpper Hand | 5.467 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 17 | fightingCounter fightingClose CombatfightingUpper Hand | 5.375 | 100% | 4.0 s 0.0 charged | 81% HP left on average | |
| 18 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 5.257 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 19 | fightingCounter fightingClose CombatfightingDynamic Punch | 5.167 | 100% | 4.0 s 0.0 charged | 81% HP left on average | |
| 20 | bugFury Cutter fightingSacred SwordbugX-Scissor | 5.167 | 100% | 5.0 s 1.0 charged | 81% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.