Shadow Absol counters
darkDark-type Female Grunt ยท slot 2Grunt
CP
5,427
Attack
445.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastbugX-Scissor | 8.140 | 100% | 5.5 s 1.1 charged | 84% HP left on average | |
| 2 | bugFury Cutter fightingSacred SwordbugX-Scissor | 8.100 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.833 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 4 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 7.667 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 5 | grassVine Whip grassPower WhipgrassEnergy Ball | 6.938 | 100% | 6.5 s 1.3 charged | 76% HP left on average | |
| 6 | fightingKarate Chop steelIron HeadrockRock Slide | 6.881 | 100% | 5.5 s 1.1 charged | 79% HP left on average | |
| 7 | darkSnarl dragonDragon ClawpoisonSludge Bomb | 6.675 | 100% | 6.5 s 1.3 charged | 74% HP left on average | |
| 8 | flyingWing Attack flyingBrave BirdflyingFly | 6.622 | 100% | 6.5 s 1.3 charged | 74% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 6.613 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 10 | fightingCounter fightingClose CombatfightingDynamic Punch | 6.508 | 100% | 6.0 s 0.1 charged | 80% HP left on average | |
| 11 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 6.222 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 12 | bugInfestation poisonSludge BombwaterAqua Tail | 6.178 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.724 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 14 | fightingKarate Chop fightingClose CombatfightingCross Chop | 5.451 | 100% | 4.5 s 1.0 charged | 74% HP left on average | |
| 15 | fightingLow Kick fairyPlay RoughdarkDark Pulse | 5.404 | 100% | 6.5 s 1.3 charged | 72% HP left on average | |
| 16 | darkSnarl fightingUpper HandelectricThunder Punch | 5.077 | 100% | 6.5 s 1.3 charged | 73% HP left on average | |
| 17 | bugFury Cutter fightingSacred SwordsteelIron Head | 4.831 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 18 | bugFury Cutter fightingCross ChoprockStone Edge | 4.722 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 19 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 4.520 | 100% | 4.5 s 0.0 charged | 74% HP left on average | |
| 20 | bugFury Cutter fightingSacred SwordbugX-Scissor | 4.341 | 100% | 5.0 s 1.0 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.