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PoGoBud

Shadow Absol counters

darkDark-type Female Grunt ยท slot 2Grunt
CP
5,427
Attack
445.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
107

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Psycho Cut / Dark Pulse

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Absol
#PokemonMovesPowerWinsTimeResult
1
Hisuian Samurott
bugFury Cutter
fightingSacred SwordbugX-Scissor
10.000
100%5.0 s
1.0 charged
91% HP left on average
2
Greninja
waterWater Shuriken
waterHydro CannonwaterHydro Pump
10.000
100%5.0 s
1.0 charged
90% HP left on average
3
Incineroar
fightingDouble Kick
fireBlast BurnfireBlaze Kick
10.000
100%5.0 s
1.0 charged
92% HP left on average
4
Malamar
flyingPeck
fightingSuperpowernormalHyper Beam
10.000
100%5.5 s
2.0 charged
91% HP left on average
5
Shadow Malamar
flyingPeck
fightingSuperpowernormalHyper Beam
10.000
100%5.5 s
2.0 charged
91% HP left on average
6
Kingambit
fightingLow Kick
fightingFocus BlastbugX-Scissor
10.000
100%5.5 s
2.0 charged
95% HP left on average
7
Jirachi
electricCharge Beam
fightingAura SpherefairyDazzling Gleam
10.000
100%6.5 s
2.0 charged
92% HP left on average
8
Cresselia
psychicPsycho Cut
fairyMoonblastgrassGrass Knot
10.000
100%6.5 s
2.0 charged
91% HP left on average
9
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
10.000
100%6.5 s
2.0 charged
92% HP left on average
10
Guzzlord
darkSnarl
dragonDragon ClawpoisonSludge Bomb
10.000
100%6.5 s
2.0 charged
92% HP left on average
11
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
10.000
100%7.0 s
2.0 charged
91% HP left on average
12
Tyranitar
dragonDragon Breath
rockStone EdgefireFire Blast
10.000
100%8.0 s
2.0 charged
91% HP left on average
13
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
10.000
100%8.5 s
2.0 charged
90% HP left on average
14
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
9.750
100%4.5 s
1.0 charged
90% HP left on average
15
Necrozma (Dusk Mane)
ghostShadow Claw
steelSunsteel StrikesteelIron Head
9.474
100%7.5 s
2.0 charged
89% HP left on average
16
Bisharp
steelMetal Claw
fightingFocus BlastbugX-Scissor
9.313
100%6.5 s
2.0 charged
89% HP left on average
17
Krookodile
groundMud-Slap
groundEarthquakefightingBrick Break
9.238
100%6.5 s
2.0 charged
89% HP left on average
18
Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
9.048
100%6.5 s
2.0 charged
89% HP left on average
19
Shadow Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
9.048
100%6.5 s
2.0 charged
89% HP left on average
20
Hydreigon
dragonDragon Breath
dragonDragon PulseflyingFly
9.000
100%7.0 s
2.0 charged
89% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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