Shadow Absol counters
darkDark-type Female Grunt ยท slot 2Grunt
CP
5,427
Attack
445.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastbugX-Scissor | 7.141 | 100% | 5.5 s 1.1 charged | 79% HP left on average | |
| 2 | bugFury Cutter fightingSacred SwordbugX-Scissor | 6.505 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.943 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatsteelIron Head | 5.748 | 100% | 5.5 s 1.1 charged | 74% HP left on average | |
| 5 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 5.581 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 6 | fightingCounter fightingClose CombatfightingDynamic Punch | 5.379 | 100% | 6.0 s 0.1 charged | 75% HP left on average | |
| 7 | grassVine Whip grassPower WhipgrassEnergy Ball | 5.251 | 100% | 6.5 s 1.3 charged | 68% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.963 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 9 | flyingWing Attack flyingBrave BirdflyingFly | 4.715 | 100% | 6.5 s 1.3 charged | 65% HP left on average | |
| 10 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 4.678 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 11 | fightingCounter fightingCross ChopnormalHyper Beam | 4.532 | 88% | 6.5 s 1.1 charged | 62% HP left on average | |
| 12 | dragonDragon Breath dragonDragon PulseflyingFly | 4.495 | 88% | 6.6 s 1.1 charged | 62% HP left on average | |
| 13 | fightingLow Kick fairyPlay RoughdarkDark Pulse | 4.386 | 100% | 6.5 s 1.3 charged | 65% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.377 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 15 | darkSnarl fightingUpper HandelectricThunder Punch | 4.114 | 100% | 6.5 s 1.3 charged | 64% HP left on average | |
| 16 | fightingKarate Chop fightingClose CombatfightingCross Chop | 4.080 | 100% | 4.5 s 1.0 charged | 66% HP left on average | |
| 17 | bugFury Cutter fightingCross ChoprockStone Edge | 3.713 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 18 | bugFury Cutter fightingSacred SwordsteelIron Head | 3.510 | 100% | 5.0 s 1.0 charged | 64% HP left on average | |
| 19 | bugFury Cutter fightingSacred SwordbugX-Scissor | 3.244 | 100% | 5.0 s 1.0 charged | 67% HP left on average | |
| 20 | bugFury Cutter grassFrenzy PlantgrassLeaf Blade | 2.962 | 100% | 5.0 s 1.0 charged | 66% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.