Skip to content
PoGoBud

Shadow Tyranitar counters

rockdarkCliff ยท slot 3Leader
CP
9,103
Attack
482.7
x1.2 Shadow
Defense
241.3
x0.83 Shadow
HP
147

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Breath / Stone Edge

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Tyranitar
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
4.080
100%5.5 s
1.0 charged
75% HP left on average
2
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
3.958
100%6.5 s
1.0 charged
75% HP left on average
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
3.396
100%6.5 s
1.0 charged
71% HP left on average
4
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.264
100%5.0 s
1.0 charged
56% HP left on average
5
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.153
100%6.5 s
1.0 charged
54% HP left on average
6
Celebi
grassMagical Leaf
fightingAura SpheregrassLeaf Storm
2.083
100%6.5 s
1.0 charged
52% HP left on average
7
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.037
100%5.5 s
1.0 charged
51% HP left on average
8
Rhyperior
groundMud-Slap
fightingSuperpowergroundEarthquake
2.021
100%6.5 s
1.0 charged
51% HP left on average
9
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.010
100%5.5 s
1.0 charged
50% HP left on average
10
Landorus (Therian)
groundMud Shot
fightingSuperpowergroundEarthquake
2.000
100%5.5 s
1.0 charged
50% HP left on average
11
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
2.000
100%5.5 s
1.0 charged
50% HP left on average
12
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.940
100%6.5 s
1.0 charged
48% HP left on average
13
Shadow Scizor
steelBullet Punch
steelIron HeadbugX-Scissor
1.889
100%6.5 s
1.0 charged
47% HP left on average
14
Perrserker
steelMetal Sound
fightingClose CombatsteelIron Head
1.889
100%6.5 s
1.0 charged
47% HP left on average
15
Shadow Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
1.800
100%5.5 s
1.0 charged
44% HP left on average
16
Shadow Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
1.778
100%5.5 s
1.0 charged
44% HP left on average
17
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
1.741
100%6.5 s
1.0 charged
43% HP left on average
18
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
1.722
100%5.5 s
1.0 charged
42% HP left on average
19
Pangoro
fightingKarate Chop
fightingClose CombatsteelIron Head
1.690
100%5.5 s
1.0 charged
41% HP left on average
20
Raikou
electricVolt Switch
fightingAura SphereelectricWild Charge
1.688
100%6.5 s
1.0 charged
41% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.