Shadow Gallade counters
psychicfightingCliff ยท slot 3Leader
CP
7,313
Attack
456.5
x1.2 Shadow
Defense
228.2
x0.83 Shadow
HP
112
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 16 (averaged)Confusion / Close CombatLow Kick / Close CombatCharm / Close CombatPsycho Cut / Close CombatConfusion / PsychicLow Kick / PsychicCharm / PsychicPsycho Cut / PsychicConfusion / Leaf BladeLow Kick / Leaf BladeCharm / Leaf BladePsycho Cut / Leaf BladeConfusion / Sacred SwordLow Kick / Sacred SwordCharm / Sacred SwordPsycho Cut / Sacred Sword
Best counters against Psycho Cut / Close Combat
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut flyingBrave BirdflyingFly | 5.000 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 2 | ghostShadow Claw ghostShadow BallfairyMoonblast | 4.490 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 3 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 4.024 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 4 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 3.371 | 100% | 7.5 s 1.0 charged | 70% HP left on average | |
| 5 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 3.065 | 100% | 7.5 s 1.0 charged | 67% HP left on average | |
| 6 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.065 | 100% | 7.5 s 1.0 charged | 67% HP left on average | |
| 7 | flyingPeck fairyDazzling GleamflyingAerial Ace | 2.800 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 8 | dragonDragon Tail flyingAeroblast++flyingFly | 1.970 | 100% | 8.5 s 2.0 charged | 49% HP left on average | |
| 9 | ghostShadow Claw ghostShadow BallfairyPlay Rough | 1.896 | 100% | 7.5 s 2.0 charged | 47% HP left on average | |
| 10 | ghostAstonish ghostShadow BallpsychicPsychic | 1.287 | 100% | 8.5 s 2.0 charged | 22% HP left on average | |
| 11 | psychicConfusion fairyMoonblastpsychicFuture Sight | 1.247 | 100% | 11.0 s 2.0 charged | 20% HP left on average | |
| 12 | ghostHex ghostShadow BallghostOminous Wind | 1.137 | 100% | 6.5 s 2.0 charged | 12% HP left on average | |
| 13 | psychicConfusion fairyMoonblastpsychicFuture Sight | 1.102 | 100% | 8.5 s 2.0 charged | 9% HP left on average | |
| 14 | ghostHex ghostShadow BallfireBlast Burn | 1.071 | 100% | 6.5 s 2.0 charged | 7% HP left on average | |
| 15 | ghostAstonish fairyMoonblastfairyNature's Madness | 1.021 | 100% | 8.5 s 2.0 charged | 2% HP left on average | |
| 16 | ghostHex ghostPoltergeistghostShadow Ball | 1.018 | 100% | 6.5 s 2.0 charged | 2% HP left on average | |
| 17 | flyingAir Slash flyingBrave BirdflyingFly | 1.005 | 100% | 8.5 s 2.0 charged | 0% HP left on average | |
| 18 | ghostHex ghostShadow BallwaterSurf | 0.982 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 19 | ghostHex ghostShadow BallpsychicPsyshock | 0.964 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 20 | dragonDragon Tail groundEarthquakedragonOutrage | 0.902 | 0% | 9.0 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.