Shadow Galarian Weezing counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Sludge
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 2.316 | 100% | 9.5 s 3.0 charged | 57% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 1.562 | 100% | 9.5 s 1.0 charged | 36% HP left on average | |
| 3 | steelBullet Punch steelFlash CannongroundEarthquake | 1.486 | 100% | 10.0 s 1.0 charged | 33% HP left on average | |
| 4 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 1.470 | 100% | 14.5 s 4.0 charged | 32% HP left on average | |
| 5 | groundMud-Slap groundEarthquakegroundDrill Run | 1.438 | 100% | 10.0 s 2.0 charged | 30% HP left on average | |
| 6 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 1.392 | 100% | 13.0 s 4.0 charged | 28% HP left on average | |
| 7 | ghostHex ghostShadow BallrockPower Gem | 1.390 | 100% | 14.5 s 4.0 charged | 28% HP left on average | |
| 8 | electricThunder Fang steelHeavy SlampsychicPsychic Fangs | 1.339 | 100% | 13.5 s 4.0 charged | 25% HP left on average | |
| 9 | steelIron Tail steelHeavy SlamrockMeteor Beam | 1.313 | 100% | 12.0 s 2.0 charged | 24% HP left on average | |
| 10 | steelMetal Sound steelGyro BallfireOverheat | 1.306 | 100% | 14.5 s 4.0 charged | 23% HP left on average | |
| 11 | psychicConfusion steelDoom DesirepsychicPsychic | 1.303 | 100% | 11.0 s 2.0 charged | 23% HP left on average | |
| 12 | poisonAcid rockPower GemrockRock Slide | 1.297 | 100% | 13.5 s 4.0 charged | 23% HP left on average | |
| 13 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 1.211 | 100% | 11.5 s 4.0 charged | 17% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundDrill Run | 1.194 | 100% | 11.0 s 2.0 charged | 16% HP left on average | |
| 15 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.182 | 100% | 11.0 s 2.0 charged | 15% HP left on average | |
| 16 | electricThunder Fang steelHeavy SlampsychicPsychic Fangs | 1.176 | 100% | 16.5 s 5.0 charged | 15% HP left on average | |
| 17 | steelMetal Sound steelHeavy SlamrockRock Tomb | 1.175 | 100% | 14.5 s 4.0 charged | 15% HP left on average | |
| 18 | groundSand Attack steelIron HeadflyingAir Cutter | 1.141 | 100% | 14.0 s 4.0 charged | 12% HP left on average | |
| 19 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.119 | 100% | 13.5 s 4.0 charged | 11% HP left on average | |
| 20 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 1.116 | 100% | 14.5 s 4.0 charged | 10% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.