Shadow Galarian Weezing counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fairy Wind / Sludge
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.709 | 100% | 10.0 s 1.0 charged | 63% HP left on average | |
| 2 | psychicConfusion psychicPsystrikepsychicPsychic | 2.141 | 100% | 8.0 s 1.0 charged | 53% HP left on average | |
| 3 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 1.789 | 100% | 11.0 s 4.0 charged | 44% HP left on average | |
| 4 | steelMetal Sound steelGyro BallfireOverheat | 1.656 | 100% | 14.5 s 4.0 charged | 40% HP left on average | |
| 5 | psychicConfusion steelDoom DesirepsychicPsychic | 1.591 | 100% | 13.0 s 3.0 charged | 37% HP left on average | |
| 6 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.552 | 100% | 11.0 s 2.0 charged | 36% HP left on average | |
| 7 | steelMetal Sound steelHeavy SlamrockMeteor Beam | 1.528 | 100% | 14.5 s 4.0 charged | 35% HP left on average | |
| 8 | psychicPsycho Cut steelIron HeadfightingSacred Sword | 1.525 | 100% | 11.5 s 4.0 charged | 34% HP left on average | |
| 9 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.454 | 100% | 13.5 s 4.0 charged | 31% HP left on average | |
| 10 | steelIron Tail steelHeavy SlamrockMeteor Beam | 1.432 | 100% | 14.5 s 2.0 charged | 30% HP left on average | |
| 11 | psychicConfusion psychicFuture SightfireFire Blast | 1.430 | 100% | 10.0 s 1.0 charged | 30% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundDrill Run | 1.403 | 100% | 12.0 s 2.0 charged | 29% HP left on average | |
| 13 | psychicConfusion psychicFuture SightpsychicPsychic | 1.376 | 100% | 8.5 s 2.0 charged | 27% HP left on average | |
| 14 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 1.348 | 100% | 11.5 s 4.0 charged | 26% HP left on average | |
| 15 | steelMetal Sound psychicPsyshocksteelFlash Cannon | 1.343 | 100% | 11.5 s 4.0 charged | 26% HP left on average | |
| 16 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 1.336 | 100% | 14.5 s 4.0 charged | 25% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundDrill Run | 1.293 | 100% | 12.0 s 2.0 charged | 23% HP left on average | |
| 18 | steelMetal Sound steelHeavy SlamrockRock Tomb | 1.292 | 100% | 14.5 s 4.0 charged | 23% HP left on average | |
| 19 | electricVolt Switch steelHeavy SlamgroundSand Tomb | 1.288 | 100% | 13.5 s 4.0 charged | 22% HP left on average | |
| 20 | icePowder Snow rockRock SlideiceIcy Wind | 1.271 | 100% | 13.5 s 4.0 charged | 21% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.