Shadow Snorlax counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 2.436 | 81% | 16.7 s 3.0 charged | 44% HP left on average | |
| 2 | psychicConfusion darkDark PulsepsychicPsychic | 1.801 | 52% | 14.3 s 2.2 charged | 34% HP left on average | |
| 3 | darkSucker Punch flyingHurricanedarkDark Pulse | 1.685 | 67% | 16.7 s 3.0 charged | 34% HP left on average | |
| 4 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.596 | 67% | 18.0 s 3.9 charged | 30% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.581 | 90% | 11.9 s 2.5 charged | 36% HP left on average | |
| 6 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.570 | 76% | 15.8 s 3.6 charged | 31% HP left on average | |
| 7 | fightingCounter fightingCross ChopnormalHyper Beam | 1.569 | 57% | 19.0 s 3.9 charged | 31% HP left on average | |
| 8 | dragonDragon Breath darkBrutal SwingdarkCrunch | 1.557 | 71% | 16.8 s 3.7 charged | 29% HP left on average | |
| 9 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.531 | 71% | 16.8 s 3.8 charged | 31% HP left on average | |
| 10 | fightingCounter fightingCross ChoppoisonGunk Shot | 1.496 | 62% | 18.2 s 3.2 charged | 29% HP left on average | |
| 11 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.496 | 81% | 16.7 s 3.9 charged | 28% HP left on average | |
| 12 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.473 | 57% | 18.5 s 3.8 charged | 26% HP left on average | |
| 13 | darkSucker Punch darkDark PulsedarkFoul Play | 1.469 | 81% | 14.5 s 2.6 charged | 26% HP left on average | |
| 14 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.437 | 57% | 14.6 s 2.4 charged | 30% HP left on average | |
| 15 | darkSucker Punch darkDark PulsedarkFoul Play | 1.437 | 67% | 16.8 s 3.0 charged | 24% HP left on average | |
| 16 | darkSnarl fightingFocus BlaststeelIron Head | 1.418 | 62% | 16.4 s 3.0 charged | 26% HP left on average | |
| 17 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.370 | 81% | 14.8 s 2.5 charged | 26% HP left on average | |
| 18 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.340 | 48% | 15.2 s 2.4 charged | 25% HP left on average | |
| 19 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.288 | 52% | 12.2 s 2.1 charged | 28% HP left on average | |
| 20 | psychicPsywave fightingSuperpowerdarkFoul Play | 1.259 | 43% | 15.0 s 2.9 charged | 25% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.