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PoGoBud

Shadow Galarian Weezing counters

poisonfairyCliff ยท slot 2Leader
CP
5,438
Attack
342.9
x1.2 Shadow
Defense
230.4
x0.83 Shadow
HP
109

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Fairy Wind / Hyper Beam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galarian Weezing
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
3.344
100%11.0 s
3.0 charged
70% HP left on average
2
Solgaleo
fireFire Spin
steelIron HeadpsychicPsychic Fangs
3.344
100%12.5 s
3.0 charged
70% HP left on average
3
Victini
psychicConfusion
fireV-createfireOverheat
3.125
100%12.5 s
2.0 charged
68% HP left on average
4
Nihilego
poisonAcid
poisonGunk ShotrockRock Slide
3.049
100%13.5 s
3.0 charged
67% HP left on average
5
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
2.922
100%11.0 s
1.0 charged
66% HP left on average
6
Jirachi
psychicConfusion
steelDoom DesirepsychicPsychic
2.869
100%13.0 s
2.0 charged
65% HP left on average
7
Shadow Heatran
fireFire Spin
steelIron HeadgroundEarth Power
2.860
100%15.5 s
1.0 charged
65% HP left on average
8
Armarouge
fireEmber
psychicPsyshockfireHeat Wave
2.818
100%10.5 s
3.0 charged
65% HP left on average
9
Revavroom
steelMetal Sound
steelGyro BallfireOverheat
2.811
100%14.5 s
3.0 charged
64% HP left on average
10
Galarian Slowking
poisonAcid
psychicPsyshockpsychicFuture Sight
2.770
100%11.5 s
3.0 charged
64% HP left on average
11
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
2.709
100%10.0 s
1.0 charged
63% HP left on average
12
Zacian (Crowned Sword)
steelMetal Claw
normalGiga ImpactfairyPlay Rough
2.696
100%12.5 s
2.0 charged
63% HP left on average
13
Heatran
fireFire Spin
steelIron HeadgroundEarth Power
2.672
100%17.0 s
3.0 charged
63% HP left on average
14
Bronzong
steelMetal Sound
psychicPsyshocksteelFlash Cannon
2.608
100%11.5 s
3.0 charged
62% HP left on average
15
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
2.574
100%13.5 s
3.0 charged
61% HP left on average
16
Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
2.541
100%11.5 s
3.0 charged
61% HP left on average
17
Skeledirge
ghostHex
fireBlast BurnghostShadow Ball
2.466
100%14.0 s
3.0 charged
59% HP left on average
18
Volcanion
fireIncinerate
groundEarth PowerfireOverheat
2.443
100%14.5 s
3.0 charged
59% HP left on average
19
Doublade
psychicPsycho Cut
steelIron HeadfightingSacred Sword
2.392
100%11.5 s
3.0 charged
58% HP left on average
20
Forretress
electricVolt Switch
steelHeavy SlamgroundSand Tomb
2.344
100%13.5 s
3.0 charged
57% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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