Shadow Snorlax counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Skull Bash
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.098 | 100% | 17.0 s 3.0 charged | 68% HP left on average | |
| 2 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.683 | 100% | 18.0 s 4.0 charged | 63% HP left on average | |
| 3 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.600 | 100% | 21.0 s 4.0 charged | 62% HP left on average | |
| 4 | psychicConfusion fightingAura SpheresteelDoom Desire | 2.520 | 100% | 21.0 s 4.0 charged | 60% HP left on average | |
| 5 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.520 | 100% | 21.0 s 4.0 charged | 60% HP left on average | |
| 6 | steelMetal Claw steelSunsteel StrikesteelIron Head | 2.449 | 100% | 19.0 s 3.0 charged | 59% HP left on average | |
| 7 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.282 | 100% | 20.0 s 4.0 charged | 56% HP left on average | |
| 8 | psychicConfusion darkDark PulsepsychicPsychic | 2.277 | 100% | 18.0 s 3.0 charged | 56% HP left on average | |
| 9 | darkSucker Punch darkPaybackflyingFly | 2.134 | 100% | 23.5 s 5.0 charged | 53% HP left on average | |
| 10 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.012 | 100% | 15.0 s 3.0 charged | 50% HP left on average | |
| 11 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.966 | 100% | 16.5 s 3.0 charged | 49% HP left on average | |
| 12 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.956 | 100% | 17.0 s 4.0 charged | 49% HP left on average | |
| 13 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.956 | 100% | 17.0 s 4.0 charged | 49% HP left on average | |
| 14 | darkSucker Punch flyingHurricanedarkDark Pulse | 1.943 | 100% | 19.5 s 3.0 charged | 49% HP left on average | |
| 15 | dragonDragon Tail dragonDragon ClawdarkCrunch | 1.930 | 100% | 27.0 s 6.0 charged | 48% HP left on average | |
| 16 | steelMetal Claw fightingFocus BlastdarkDark Pulse | 1.918 | 100% | 20.0 s 3.0 charged | 48% HP left on average | |
| 17 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.890 | 100% | 18.5 s 4.0 charged | 47% HP left on average | |
| 18 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.880 | 100% | 17.0 s 4.0 charged | 47% HP left on average | |
| 19 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.861 | 100% | 15.0 s 3.0 charged | 46% HP left on average | |
| 20 | psychicPsywave fightingSuperpowerdarkFoul Play | 1.857 | 100% | 25.5 s 6.0 charged | 46% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.