Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Psywave / Heavy Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.250 | 100% | 15.5 s 4.0 charged | 69% HP left on average | |
| 2 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.150 | 100% | 17.5 s 4.0 charged | 68% HP left on average | |
| 3 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.150 | 100% | 18.0 s 5.0 charged | 68% HP left on average | |
| 4 | darkSucker Punch flyingBrave BirdflyingFly | 2.917 | 100% | 17.5 s 4.0 charged | 66% HP left on average | |
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.793 | 100% | 17.0 s 4.0 charged | 64% HP left on average | |
| 6 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.786 | 100% | 20.5 s 5.0 charged | 64% HP left on average | |
| 7 | electricCharge Beam fightingAura SpheresteelDoom Desire | 2.779 | 100% | 20.0 s 5.0 charged | 64% HP left on average | |
| 8 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.726 | 100% | 18.5 s 5.0 charged | 63% HP left on average | |
| 9 | psychicConfusion darkDark PulsepsychicPsychic | 2.643 | 100% | 16.5 s 4.0 charged | 62% HP left on average | |
| 10 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 2.393 | 100% | 22.5 s 6.0 charged | 58% HP left on average | |
| 11 | darkSnarl fightingFocus BlastdarkDark Pulse | 2.333 | 100% | 17.5 s 4.0 charged | 57% HP left on average | |
| 12 | darkSucker Punch flyingHurricanedarkDark Pulse | 2.315 | 100% | 17.5 s 4.0 charged | 57% HP left on average | |
| 13 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.314 | 100% | 13.5 s 3.0 charged | 57% HP left on average | |
| 14 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.277 | 100% | 17.0 s 5.0 charged | 56% HP left on average | |
| 15 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 2.225 | 100% | 15.5 s 4.0 charged | 55% HP left on average | |
| 16 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.145 | 100% | 17.0 s 5.0 charged | 53% HP left on average | |
| 17 | normalQuick Attack normalHyper BeampsychicPsyshock | 2.124 | 100% | 17.5 s 4.0 charged | 53% HP left on average | |
| 18 | bugFury Cutter fightingSacred SworddarkDark Pulse | 2.108 | 100% | 17.0 s 5.0 charged | 53% HP left on average | |
| 19 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.086 | 100% | 21.5 s 5.0 charged | 52% HP left on average | |
| 20 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 2.075 | 100% | 16.5 s 5.0 charged | 52% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.