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Shadow Snorlax counters

normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Psywave / Heavy Slam

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Shadow Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
1.087
100%13.5 s
3.0 charged
8% HP left on average
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
0.919
0%12.5 s
3.0 charged
0% HP left on average
3
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
0.915
0%14.5 s
3.0 charged
0% HP left on average
4
Kingambit
fightingLow Kick
darkDark PulsesteelIron Head
0.839
0%15.0 s
4.0 charged
0% HP left on average
5
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
0.825
0%15.0 s
4.0 charged
0% HP left on average
6
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
0.825
0%15.0 s
4.0 charged
0% HP left on average
7
Meloetta (Aria)
psychicConfusion
psychicPsyshockelectricThunderbolt
0.787
0%15.0 s
4.0 charged
0% HP left on average
8
Latias
dragonDragon Breath
fightingAura SpherepsychicMist Ball
0.744
0%12.0 s
3.0 charged
0% HP left on average
9
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
0.725
0%15.0 s
4.0 charged
0% HP left on average
10
Hisuian Samurott
waterWaterfall
fightingSacred SworddarkDark Pulse
0.711
0%15.0 s
4.0 charged
0% HP left on average
11
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
0.701
0%15.0 s
4.0 charged
0% HP left on average
12
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
0.697
0%15.0 s
4.0 charged
0% HP left on average
13
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
0.687
0%15.0 s
4.0 charged
0% HP left on average
14
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
0.673
0%13.0 s
3.0 charged
0% HP left on average
15
Giratina (Altered)
dragonDragon Breath
dragonDragon ClawghostShadow Force
0.645
0%14.0 s
3.0 charged
0% HP left on average
16
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkCrunch
0.559
0%15.0 s
4.0 charged
0% HP left on average
17
Shadow Thundurus (Incarnate)
electricThunder Shock
electricThunderfightingBrick Break
0.550
0%7.5 s
2.0 charged
0% HP left on average
18
Shadow Gurdurr
fightingLow Kick
fightingBrick BreakfightingLow Sweep
0.545
0%6.5 s
1.0 charged
0% HP left on average
19
Bronzong
psychicConfusion
psychicPsyshocksteelFlash Cannon
0.536
0%15.0 s
4.0 charged
0% HP left on average
20
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
0.531
0%13.0 s
3.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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