Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Heavy Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 1.087 | 100% | 13.5 s 3.0 charged | 8% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.919 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 3 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 0.915 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 4 | fightingLow Kick darkDark PulsesteelIron Head | 0.839 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 5 | psychicConfusion fightingAura SpheresteelDoom Desire | 0.825 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 6 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 0.825 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 7 | psychicConfusion psychicPsyshockelectricThunderbolt | 0.787 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 8 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 0.744 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 9 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 0.725 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 10 | waterWaterfall fightingSacred SworddarkDark Pulse | 0.711 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 11 | waterWaterfall waterHydro CannonwaterHydro Pump | 0.701 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 12 | grassVine Whip grassPower WhipgrassEnergy Ball | 0.697 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 13 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 0.687 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 14 | fireIncinerate psychicPsyshockfireHeat Wave | 0.673 | 0% | 13.0 s 3.0 charged | 0% HP left on average | |
| 15 | dragonDragon Breath dragonDragon ClawghostShadow Force | 0.645 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 16 | dragonDragon Tail dragonDragon ClawdarkCrunch | 0.559 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 17 | electricThunder Shock electricThunderfightingBrick Break | 0.550 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 18 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.545 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 19 | psychicConfusion psychicPsyshocksteelFlash Cannon | 0.536 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 20 | psychicPsywave fightingSuperpowernormalHyper Beam | 0.531 | 0% | 13.0 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.