Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Earthquake
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch flyingBrave BirdflyingFly | 1.346 | 100% | 17.0 s 3.0 charged | 26% HP left on average | |
| 2 | darkSucker Punch flyingHurricanedarkDark Pulse | 1.170 | 100% | 17.0 s 3.0 charged | 15% HP left on average | |
| 3 | grassVine Whip grassPower WhipgrassEnergy Ball | 0.749 | 0% | 19.0 s 4.0 charged | 0% HP left on average | |
| 4 | electricThunder Shock electricThunderfightingBrick Break | 0.616 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 5 | icePowder Snow rockMeteor BeamiceBlizzard | 0.616 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 6 | fightingCounter fightingBrick BreaknormalBody Slam | 0.597 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 7 | psychicPsycho Cut flyingBrave BirdflyingFly | 0.588 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 8 | fightingCounter fightingFocus BlastpsychicPsystrike | 0.573 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 9 | fightingCounter dragonDragon ClawwaterSurf | 0.573 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 10 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.569 | 0% | 7.5 s 0.0 charged | 0% HP left on average | |
| 11 | fightingForce Palm fightingFocus BlastrockStone Edge | 0.569 | 0% | 9.0 s 0.0 charged | 0% HP left on average | |
| 12 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.545 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 13 | fightingCounter fightingClose CombatfightingLow Sweep | 0.536 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 14 | electricThunder Shock electricThunderfightingBrick Break | 0.536 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 15 | fightingCounter fightingClose CombatrockRock Slide | 0.536 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 16 | fightingCounter fightingFocus BlastpsychicFuture Sight | 0.531 | 0% | 9.0 s 1.0 charged | 0% HP left on average | |
| 17 | electricThunder Shock electricAura Wheel (Electric)electricWild Charge | 0.517 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 18 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.498 | 0% | 7.0 s 0.0 charged | 0% HP left on average | |
| 19 | fightingCounter fightingClose CombatflyingBrave Bird | 0.498 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 20 | fightingCounter fightingFocus BlastpsychicPsystrike | 0.498 | 0% | 9.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.