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Shadow Snorlax counters

normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Psywave / Earthquake

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Galarian Moltres
darkSucker Punch
flyingBrave BirdflyingFly
1.346
100%17.0 s
3.0 charged
26% HP left on average
2
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
1.170
100%17.0 s
3.0 charged
15% HP left on average
3
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
0.749
0%19.0 s
4.0 charged
0% HP left on average
4
Shadow Thundurus (Incarnate)
electricThunder Shock
electricThunderfightingBrick Break
0.616
0%9.5 s
2.0 charged
0% HP left on average
5
Aurorus
icePowder Snow
rockMeteor BeamiceBlizzard
0.616
0%9.5 s
2.0 charged
0% HP left on average
6
Shadow Vigoroth
fightingCounter
fightingBrick BreaknormalBody Slam
0.597
0%9.5 s
1.0 charged
0% HP left on average
7
Galarian Articuno
psychicPsycho Cut
flyingBrave BirdflyingFly
0.588
0%14.0 s
3.0 charged
0% HP left on average
8
Shadow Mewtwo
fightingCounter
fightingFocus BlastpsychicPsystrike
0.573
0%9.5 s
2.0 charged
0% HP left on average
9
Shadow Haxorus
fightingCounter
dragonDragon ClawwaterSurf
0.573
0%9.5 s
2.0 charged
0% HP left on average
10
Shadow Conkeldurr
fightingForce Palm
fightingDynamic PunchfightingFocus Blast
0.569
0%7.5 s
0.0 charged
0% HP left on average
11
Conkeldurr
fightingForce Palm
fightingFocus BlastrockStone Edge
0.569
0%9.0 s
0.0 charged
0% HP left on average
12
Shadow Gurdurr
fightingLow Kick
fightingBrick BreakfightingLow Sweep
0.545
0%6.5 s
1.0 charged
0% HP left on average
13
Shadow Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
0.536
0%9.5 s
1.0 charged
0% HP left on average
14
Thundurus (Incarnate)
electricThunder Shock
electricThunderfightingBrick Break
0.536
0%9.5 s
2.0 charged
0% HP left on average
15
Marshadow
fightingCounter
fightingClose CombatrockRock Slide
0.536
0%9.5 s
2.0 charged
0% HP left on average
16
Shadow Alakazam
fightingCounter
fightingFocus BlastpsychicFuture Sight
0.531
0%9.0 s
1.0 charged
0% HP left on average
17
Morpeko (Full Belly)
electricThunder Shock
electricAura Wheel (Electric)electricWild Charge
0.517
0%9.5 s
2.0 charged
0% HP left on average
18
Shadow Machamp
fightingCounter
fightingClose CombatfightingDynamic Punch
0.498
0%7.0 s
0.0 charged
0% HP left on average
19
Galarian Zapdos
fightingCounter
fightingClose CombatflyingBrave Bird
0.498
0%9.5 s
2.0 charged
0% HP left on average
20
Mewtwo
fightingCounter
fightingFocus BlastpsychicPsystrike
0.498
0%9.5 s
2.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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