Shadow Snorlax counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Lick / Body Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.557 | 100% | 12.0 s 3.0 charged | 72% HP left on average | |
| 2 | normalScratch groundHigh HorsepowerfireFire Punch | 3.151 | 100% | 13.5 s 3.0 charged | 68% HP left on average | |
| 3 | fightingCounter fightingCross ChopnormalHyper Beam | 2.887 | 100% | 18.0 s 4.0 charged | 65% HP left on average | |
| 4 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.713 | 100% | 12.0 s 3.0 charged | 63% HP left on average | |
| 5 | psychicPsywave fightingSuperpowernormalHyper Beam | 2.615 | 100% | 18.5 s 5.0 charged | 62% HP left on average | |
| 6 | fightingCounter fightingCross ChopnormalHyper Beam | 2.419 | 100% | 21.5 s 5.0 charged | 59% HP left on average | |
| 7 | normalHidden Power fightingFocus BlastnormalCrush Grip | 2.385 | 100% | 22.0 s 4.0 charged | 58% HP left on average | |
| 8 | normalScratch groundHigh HorsepowernormalSwift | 2.347 | 100% | 19.0 s 5.0 charged | 57% HP left on average | |
| 9 | flyingAir Slash fightingClose CombatflyingFly | 2.124 | 100% | 17.5 s 4.0 charged | 53% HP left on average | |
| 10 | normalQuick Attack normalHyper BeampsychicPsyshock | 2.124 | 100% | 17.5 s 4.0 charged | 53% HP left on average | |
| 11 | fightingLow Kick fightingBrick BreakgroundEarthquake | 2.120 | 100% | 18.5 s 5.0 charged | 53% HP left on average | |
| 12 | fightingCounter fightingClose CombatnormalSwift | 2.108 | 100% | 16.5 s 4.0 charged | 53% HP left on average | |
| 13 | fireIncinerate fireOverheatdarkDark Pulse | 2.036 | 100% | 16.5 s 4.0 charged | 51% HP left on average | |
| 14 | flyingGust fightingClose CombatflyingFly | 2.024 | 100% | 16.5 s 4.0 charged | 51% HP left on average | |
| 15 | normalYawn normalHyper BeamnormalBody Slam | 1.983 | 100% | 22.5 s 4.0 charged | 50% HP left on average | |
| 16 | darkSucker Punch flyingBrave BirdflyingFly | 1.966 | 100% | 17.5 s 4.0 charged | 49% HP left on average | |
| 17 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.916 | 100% | 10.5 s 2.0 charged | 48% HP left on average | |
| 18 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.875 | 100% | 20.5 s 5.0 charged | 47% HP left on average | |
| 19 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.800 | 100% | 15.0 s 3.0 charged | 44% HP left on average | |
| 20 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.761 | 100% | 18.5 s 5.0 charged | 43% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.