Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Lick / Body Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.048 | 100% | 12.0 s 3.0 charged | 5% HP left on average | |
| 2 | fightingLow Kick fightingFocus BlaststeelIron Head | 0.877 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 3 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 0.844 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 4 | normalScratch groundHigh HorsepowernormalSwift | 0.844 | 0% | 15.5 s 3.0 charged | 0% HP left on average | |
| 5 | psychicPsywave fightingSuperpowernormalHyper Beam | 0.730 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 6 | fightingLow Kick fightingBrick BreakfightingDrain Punch | 0.682 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 7 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 0.659 | 0% | 13.0 s 3.0 charged | 0% HP left on average | |
| 8 | normalScratch groundHigh HorsepowernormalSwift | 0.649 | 0% | 10.5 s 3.0 charged | 0% HP left on average | |
| 9 | icePowder Snow rockMeteor BeamiceBlizzard | 0.645 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.640 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 11 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 0.626 | 0% | 13.0 s 3.0 charged | 0% HP left on average | |
| 12 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.597 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 13 | psychicPsywave fightingSuperpowernormalHyper Beam | 0.578 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 14 | electricThunder Shock electricThunderfightingBrick Break | 0.550 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 15 | dragonDragon Breath dragonDragon ClawrockAncient Power | 0.512 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 16 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.498 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 17 | fightingCounter fightingFocus BlastpsychicPsystrike | 0.498 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 18 | fightingCounter fightingAura SpherefightingFocus Blast | 0.498 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 19 | fightingCounter dragonDragon ClawgroundEarthquake | 0.498 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 20 | fightingCounter fightingDynamic PunchfightingFocus Blast | 0.498 | 0% | 7.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.