Shadow Vikavolt counters
bugelectricBug-type Male Grunt ยท slot 3Grunt
CP
6,701
Attack
459.5
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
120
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Bug Bite / X-Scissor
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 3.722 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 2 | ghostShadow Claw rockRock SlidefireFire Punch | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 3 | flyingPeck fireFlamethrowerrockAncient Power | 3.500 | 100% | 6.5 s 1.0 charged | 71% HP left on average | |
| 4 | fireEmber fireBlast BurnfireHeat Wave | 3.383 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 5 | fireEmber fireOverheatfireFire Punch | 3.020 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 6 | fightingLow Kick flyingBrave BirdrockAncient Power | 2.917 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 7 | dragonDragon Breath ghostShadow ForcerockAncient Power | 2.810 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 8 | fireEmber fireBlast BurnfireHeat Wave | 2.538 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 9 | electricThunder Shock fireHeat WaverockAncient Power | 2.500 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 10 | fairyGeomancy fairyMoonblastbugMegahorn | 2.452 | 100% | 6.5 s 1.0 charged | 59% HP left on average | |
| 11 | fireEmber fireHeat WavebugBug Buzz | 2.363 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 12 | poisonPoison Jab fightingClose CombatbugX-Scissor | 2.250 | 100% | 6.5 s 1.0 charged | 56% HP left on average | |
| 13 | fightingKarate Chop rockStone EdgerockRock Slide | 2.188 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 14 | dragonDragon Tail dragonClanging ScalesfireFlamethrower | 2.139 | 100% | 6.5 s 1.0 charged | 53% HP left on average | |
| 15 | poisonPoison Jab waterAqua JetwaterHydro Pump | 2.107 | 100% | 6.5 s 1.0 charged | 53% HP left on average | |
| 16 | fireIncinerate fireMind BlownfireOverheat | 2.067 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 17 | fightingForce Palm fireBlaze KickghostShadow Ball | 2.042 | 100% | 6.5 s 1.0 charged | 51% HP left on average | |
| 18 | fireEmber fireBlast BurnfirePyroball | 2.025 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 19 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.988 | 100% | 6.5 s 1.0 charged | 50% HP left on average | |
| 20 | waterWaterfall waterAqua JetfightingClose Combat | 1.969 | 100% | 6.5 s 1.0 charged | 49% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.