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PoGoBud

Shadow Scolipede counters

bugpoisonBug-type Male Grunt ยท slot 3Grunt
CP
5,259
Attack
372.1
x1.2 Shadow
Defense
194.3
x0.83 Shadow
HP
102

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Poison Sting / Sludge Bomb

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Scolipede
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
rockRock SlidesteelDouble Iron Bash
10.000
100%5.5 s
1.0 charged
91% HP left on average
2
Lucario
steelBullet Punch
fireBlaze KicksteelMeteor Mash
5.880
100%5.5 s
1.0 charged
83% HP left on average
3
Marshadow
ghostShadow Claw
rockRock SlidefireFire Punch
5.833
100%5.5 s
1.0 charged
83% HP left on average
4
Hisuian Typhlosion
fireEmber
fireOverheatfireFire Punch
5.033
100%5.5 s
1.0 charged
80% HP left on average
5
Shadow Armaldo
bugFury Cutter
rockRock BlastwaterWater Pulse
4.400
100%5.5 s
1.0 charged
77% HP left on average
6
Zapdos
electricThunder Shock
flyingDrill PeckfireHeat Wave
3.889
100%5.5 s
1.0 charged
74% HP left on average
7
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
3.733
100%5.5 s
1.0 charged
73% HP left on average
8
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
3.543
100%5.5 s
1.0 charged
72% HP left on average
9
Centiskorch
fireEmber
fireHeat WavedarkCrunch
3.436
100%5.5 s
1.0 charged
71% HP left on average
10
Shadow Golbat
flyingWing Attack
flyingAir CutterghostShadow Ball
3.422
100%5.5 s
1.0 charged
71% HP left on average
11
Steelix
dragonDragon Tail
groundEarthquakepsychicPsychic Fangs
3.348
100%10.0 s
2.0 charged
70% HP left on average
12
Shadow Mewtwo
psychicPsycho Cut
psychicPsystrikepsychicPsychic
3.273
100%5.5 s
1.0 charged
69% HP left on average
13
Aggron
dragonDragon Tail
rockMeteor BeamrockStone Edge
3.196
100%8.5 s
2.0 charged
69% HP left on average
14
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
3.190
100%6.5 s
2.0 charged
69% HP left on average
15
Shadow Zapdos
electricThunder Shock
flyingDrill PeckfireHeat Wave
3.182
100%5.5 s
1.0 charged
69% HP left on average
16
Emboar
fireEmber
fireBlast BurnfireHeat Wave
3.123
100%5.5 s
1.0 charged
68% HP left on average
17
Electivire
electricThunder Shock
electricWild ChargefireFlamethrower
3.080
100%5.5 s
1.0 charged
68% HP left on average
18
Stakataka
rockRock Throw
rockStone EdgesteelFlash Cannon
3.068
100%9.0 s
1.0 charged
67% HP left on average
19
Quaquaval
flyingWing Attack
waterHydro CannonflyingAerial Ace
3.055
100%5.5 s
1.0 charged
67% HP left on average
20
Probopass
rockRock Throw
rockRock SlidesteelMagnet Bomb
3.045
100%8.5 s
2.0 charged
67% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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