Shadow Scolipede counters
bugpoisonBug-type Male Grunt ยท slot 3Grunt
CP
5,259
Attack
372.1
x1.2 Shadow
Defense
194.3
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Bug Bite / MegahornPoison Jab / MegahornPoison Sting / MegahornBug Bite / Sludge BombPoison Jab / Sludge BombPoison Sting / Sludge BombBug Bite / Gyro BallPoison Jab / Gyro BallPoison Sting / Gyro BallBug Bite / X-ScissorPoison Jab / X-ScissorPoison Sting / X-ScissorBug Bite / Aqua TailPoison Jab / Aqua TailPoison Sting / Aqua Tail
Best counters against Bug Bite / Aqua Tail
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck psychicPsyshockfireFlamethrower | 5.600 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 2 | ghostShadow Claw rockRock SlidefireFire Punch | 4.375 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 3 | fireEmber fireBlast BurnfireHeat Wave | 4.060 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 4 | fireEmber fireOverheatfireFire Punch | 3.775 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 5 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 3.667 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 6 | fireEmber fireBlast BurnfireHeat Wave | 3.383 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 7 | steelBullet Punch fireBlaze KicksteelMeteor Mash | 2.940 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 8 | electricThunder Shock flyingDrill PeckfireHeat Wave | 2.917 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 9 | fireEmber fireHeat WavedarkCrunch | 2.700 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 10 | flyingWing Attack flyingAir CutterghostShadow Ball | 2.567 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 11 | electricThunder Shock flyingDrill PeckfireHeat Wave | 2.500 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 12 | fireIncinerate fireMind BlownfireOverheat | 2.480 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 13 | fireFire Fang fireOverheatfireFusion Flare | 2.403 | 100% | 6.0 s 0.0 charged | 58% HP left on average | |
| 14 | flyingWing Attack waterHydro CannonflyingAerial Ace | 2.400 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 15 | fireEmber fireFlame WheelfireFlamethrower | 2.317 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 16 | flyingPeck flyingBeak BlastflyingDrill Peck | 2.314 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 17 | fireEmber fireHeat WavefireFlame Burst | 2.233 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 18 | icePowder Snow psychicPsyshockiceBlizzard | 2.157 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 19 | flyingPeck flyingFlyflyingDrill Peck | 2.100 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 20 | fireEmber fireFlame WheelfireFlamethrower | 1.986 | 100% | 5.5 s 1.0 charged | 50% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.