Shadow Scolipede counters
bugpoisonBug-type Male Grunt ยท slot 3Grunt
CP
5,259
Attack
372.1
x1.2 Shadow
Defense
194.3
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Bug Bite / MegahornPoison Jab / MegahornPoison Sting / MegahornBug Bite / Sludge BombPoison Jab / Sludge BombPoison Sting / Sludge BombBug Bite / Gyro BallPoison Jab / Gyro BallPoison Sting / Gyro BallBug Bite / X-ScissorPoison Jab / X-ScissorPoison Sting / X-ScissorBug Bite / Aqua TailPoison Jab / Aqua TailPoison Sting / Aqua Tail
Best counters against Poison Jab / X-Scissor
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 7.333 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 2 | steelBullet Punch fireBlaze KicksteelMeteor Mash | 3.675 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 3 | ghostShadow Claw rockRock SlidefireFire Punch | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 4 | fireEmber fireOverheatfireFire Punch | 2.745 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 5 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 2.672 | 100% | 7.5 s 2.0 charged | 63% HP left on average | |
| 6 | bugFury Cutter rockRock BlastwaterWater Pulse | 2.369 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 7 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 2.351 | 100% | 6.5 s 2.0 charged | 57% HP left on average | |
| 8 | electricThunder Shock flyingDrill PeckfireHeat Wave | 2.188 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 9 | steelMetal Claw rockStone EdgesteelIron Head | 2.185 | 100% | 8.5 s 2.0 charged | 54% HP left on average | |
| 10 | ghostHex rockPower GemghostShadow Ball | 2.165 | 100% | 6.5 s 2.0 charged | 54% HP left on average | |
| 11 | fireEmber fireHeat WavedarkCrunch | 2.100 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 12 | fireIncinerate psychicPsyshockfireHeat Wave | 2.100 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 13 | fireIncinerate fireMind BlownfireOverheat | 2.067 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 14 | fireFire Spin fireFire BlastfireMagma Storm | 2.058 | 100% | 6.5 s 2.0 charged | 51% HP left on average | |
| 15 | flyingWing Attack flyingAir CutterghostShadow Ball | 2.053 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 16 | flyingAir Slash steelIron HeadnormalBody Slam | 1.937 | 100% | 8.5 s 2.0 charged | 48% HP left on average | |
| 17 | flyingAir Slash flyingSky AttackflyingAir Cutter | 1.918 | 100% | 8.5 s 2.0 charged | 48% HP left on average | |
| 18 | flyingWing Attack waterHydro CannonflyingAerial Ace | 1.867 | 100% | 5.5 s 1.0 charged | 46% HP left on average | |
| 19 | fireEmber fireBlast BurnfireHeat Wave | 1.845 | 100% | 5.5 s 1.0 charged | 46% HP left on average | |
| 20 | electricThunder Shock flyingDrill PeckfireHeat Wave | 1.842 | 100% | 5.5 s 1.0 charged | 46% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.