Shadow Scizor counters
bugsteelBug-type Male Grunt ยท slot 3Grunt
CP
6,454
Attack
428.7
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / X-Scissor
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireSacred Fire++fireSacred Fire | 6.400 | 100% | 5.0 s 0.0 charged | 84% HP left on average | |
| 2 | fireIncinerate fireOverheatfireFlame Charge | 4.733 | 100% | 5.0 s 0.0 charged | 79% HP left on average | |
| 3 | fireFire Fang fireOverheatfireFusion Flare | 4.600 | 100% | 5.0 s 0.0 charged | 78% HP left on average | |
| 4 | fireFire Spin fireOverheatfireFlame Charge | 3.944 | 100% | 4.5 s 0.0 charged | 75% HP left on average | |
| 5 | fireFire Fang fireOverheatfireFire Blast | 3.717 | 100% | 5.0 s 0.0 charged | 73% HP left on average | |
| 6 | fireFire Fang fireOverheatfireFusion Flare | 3.680 | 100% | 5.0 s 0.0 charged | 73% HP left on average | |
| 7 | fireIncinerate fireMind BlownfireOverheat | 3.275 | 100% | 5.0 s 0.0 charged | 69% HP left on average | |
| 8 | fireEmber fireFire BlastfireWeather Ball (Fire) | 3.271 | 100% | 4.5 s 1.0 charged | 69% HP left on average | |
| 9 | fireFire Fang fireFire BlastflyingFly | 3.233 | 100% | 5.0 s 0.0 charged | 69% HP left on average | |
| 10 | fireFire Fang fireFire BlastfireFlamethrower | 3.100 | 100% | 5.0 s 0.0 charged | 68% HP left on average | |
| 11 | fireIncinerate fireOverheatfireBlast Burn | 2.800 | 100% | 5.0 s 0.0 charged | 64% HP left on average | |
| 12 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.621 | 100% | 8.0 s 2.0 charged | 62% HP left on average | |
| 13 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.494 | 100% | 6.0 s 1.0 charged | 60% HP left on average | |
| 14 | fireIncinerate fireOverheatfightingFocus Blast | 2.311 | 100% | 5.0 s 0.0 charged | 57% HP left on average | |
| 15 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 2.288 | 100% | 10.0 s 2.0 charged | 56% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatghostShadow Ball | 2.240 | 100% | 7.0 s 2.0 charged | 55% HP left on average | |
| 17 | fireFire Spin fireFire BlastfireFlamethrower | 2.238 | 100% | 6.0 s 1.0 charged | 55% HP left on average | |
| 18 | fireIncinerate fireBlast BurnfireFlamethrower | 2.226 | 100% | 6.0 s 1.0 charged | 55% HP left on average | |
| 19 | poisonPoison Sting fireWeather Ball (Fire)grassLeaf Storm | 2.219 | 100% | 4.5 s 1.0 charged | 55% HP left on average | |
| 20 | ghostShadow Claw fireFire PunchfightingClose Combat | 2.067 | 100% | 5.5 s 2.0 charged | 52% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.