Shadow Scizor counters
bugsteelBug-type Male Grunt ยท slot 3Grunt
CP
6,454
Attack
428.7
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / X-Scissor
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireSacred Fire++fireSacred Fire | 6.000 | 100% | 5.0 s 0.0 charged | 83% HP left on average | |
| 2 | fireIncinerate fireOverheatfireFlame Charge | 3.350 | 100% | 5.0 s 0.0 charged | 70% HP left on average | |
| 3 | fireIncinerate fireMind BlownfireOverheat | 3.100 | 100% | 5.0 s 0.0 charged | 68% HP left on average | |
| 4 | fireFire Fang fireOverheatfireFire Blast | 3.000 | 100% | 5.0 s 0.0 charged | 67% HP left on average | |
| 5 | fireFire Fang fireOverheatfireFusion Flare | 2.883 | 100% | 5.0 s 0.0 charged | 65% HP left on average | |
| 6 | fireFire Fang fireFire BlastflyingFly | 2.600 | 100% | 5.0 s 0.0 charged | 62% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.397 | 100% | 8.0 s 2.0 charged | 58% HP left on average | |
| 8 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.250 | 100% | 6.0 s 1.0 charged | 56% HP left on average | |
| 9 | fireIncinerate fireOverheatfightingFocus Blast | 2.167 | 100% | 5.0 s 0.0 charged | 54% HP left on average | |
| 10 | poisonPoison Sting fireWeather Ball (Fire)grassLeaf Storm | 2.094 | 100% | 4.5 s 1.0 charged | 52% HP left on average | |
| 11 | fireFire Spin fireFire BlastfireMagma Storm | 1.967 | 100% | 7.0 s 2.0 charged | 49% HP left on average | |
| 12 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 1.896 | 100% | 11.0 s 2.0 charged | 47% HP left on average | |
| 13 | ghostShadow Claw fireFire PunchfightingClose Combat | 1.882 | 100% | 5.5 s 2.0 charged | 47% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatghostShadow Ball | 1.829 | 100% | 7.0 s 2.0 charged | 45% HP left on average | |
| 15 | fireIncinerate fireBlast BurnfireFlamethrower | 1.822 | 100% | 6.0 s 1.0 charged | 45% HP left on average | |
| 16 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.811 | 100% | 8.0 s 2.0 charged | 45% HP left on average | |
| 17 | fightingLow Kick flyingBrave BirdfightingClose Combat | 1.804 | 100% | 7.0 s 2.0 charged | 45% HP left on average | |
| 18 | ghostHex ghostShadow BallfightingFocus Blast | 1.781 | 100% | 7.0 s 2.0 charged | 44% HP left on average | |
| 19 | flyingPeck fireFlamethrowerfightingAura Sphere | 1.768 | 100% | 8.0 s 2.0 charged | 43% HP left on average | |
| 20 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.702 | 100% | 10.0 s 2.0 charged | 41% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.