Shadow Scizor counters
bugsteelBug-type Male Grunt ยท slot 3Grunt
CP
6,454
Attack
428.7
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Night Slash
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireEmber fireFire BlastfireWeather Ball (Fire) | 3.167 | 100% | 4.5 s 1.0 charged | 68% HP left on average | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.471 | 100% | 8.0 s 2.0 charged | 60% HP left on average | |
| 3 | poisonPoison Sting fireWeather Ball (Fire)grassLeaf Storm | 2.156 | 100% | 4.5 s 1.0 charged | 54% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.916 | 100% | 8.5 s 2.0 charged | 48% HP left on average | |
| 5 | fightingLow Kick flyingBrave BirdfightingClose Combat | 1.875 | 100% | 7.0 s 2.0 charged | 47% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.867 | 100% | 8.0 s 2.0 charged | 46% HP left on average | |
| 7 | flyingPeck fireFlamethrowerfightingAura Sphere | 1.821 | 100% | 8.0 s 2.0 charged | 45% HP left on average | |
| 8 | fairyFairy Wind fireMystical FireflyingFly | 1.816 | 100% | 6.0 s 2.0 charged | 45% HP left on average | |
| 9 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 1.674 | 100% | 7.0 s 2.0 charged | 40% HP left on average | |
| 10 | darkBite groundEarthquakegroundBulldoze | 1.605 | 100% | 9.5 s 2.0 charged | 38% HP left on average | |
| 11 | waterWaterfall fightingClose CombatwaterAqua Jet | 1.598 | 100% | 7.0 s 2.0 charged | 37% HP left on average | |
| 12 | fairyGeomancy fightingClose CombatelectricThunder | 1.570 | 100% | 8.5 s 2.0 charged | 36% HP left on average | |
| 13 | fireFire Spin fireFire BlastfireFlamethrower | 1.556 | 100% | 5.5 s 1.0 charged | 36% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.556 | 100% | 7.0 s 2.0 charged | 36% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.556 | 100% | 7.0 s 2.0 charged | 36% HP left on average | |
| 16 | fireEmber fireBlast BurnfireHeat Wave | 1.537 | 100% | 6.0 s 2.0 charged | 35% HP left on average | |
| 17 | fightingDouble Kick fireFlame ChargegroundEarthquake | 1.529 | 100% | 8.5 s 2.0 charged | 35% HP left on average | |
| 18 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.525 | 100% | 8.0 s 1.0 charged | 34% HP left on average | |
| 19 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.512 | 100% | 5.0 s 1.0 charged | 34% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowerdarkPayback | 1.503 | 100% | 7.0 s 2.0 charged | 33% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.