Shadow Scizor counters
bugsteelBug-type Male Grunt ยท slot 3Grunt
CP
6,454
Attack
428.7
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Night Slash
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.329 | 100% | 8.0 s 2.0 charged | 57% HP left on average | |
| 2 | poisonPoison Sting fireWeather Ball (Fire)grassLeaf Storm | 2.094 | 100% | 4.5 s 1.0 charged | 52% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.791 | 100% | 8.0 s 2.0 charged | 44% HP left on average | |
| 4 | fightingLow Kick flyingBrave BirdfightingClose Combat | 1.786 | 100% | 7.0 s 2.0 charged | 44% HP left on average | |
| 5 | flyingPeck fireFlamethrowerfightingAura Sphere | 1.750 | 100% | 8.0 s 2.0 charged | 43% HP left on average | |
| 6 | fairyFairy Wind fireMystical FireflyingFly | 1.719 | 100% | 6.0 s 2.0 charged | 42% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.670 | 100% | 10.0 s 2.0 charged | 40% HP left on average | |
| 8 | darkBite groundEarthquakegroundBulldoze | 1.534 | 100% | 9.5 s 2.0 charged | 35% HP left on average | |
| 9 | waterWaterfall fightingClose CombatwaterAqua Jet | 1.524 | 100% | 7.0 s 2.0 charged | 34% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.487 | 100% | 7.0 s 2.0 charged | 33% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.487 | 100% | 7.0 s 2.0 charged | 33% HP left on average | |
| 12 | steelMetal Sound fireFlamethrowerfightingClose Combat | 1.481 | 100% | 8.0 s 2.0 charged | 32% HP left on average | |
| 13 | fireEmber fireBlast BurnfireHeat Wave | 1.460 | 100% | 6.0 s 2.0 charged | 32% HP left on average | |
| 14 | fightingDouble Kick fireFlame ChargegroundEarthquake | 1.453 | 100% | 8.5 s 2.0 charged | 31% HP left on average | |
| 15 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.452 | 100% | 8.0 s 1.0 charged | 31% HP left on average | |
| 16 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.429 | 100% | 5.0 s 1.0 charged | 30% HP left on average | |
| 17 | fightingCounter fightingSuperpowerbugLunge | 1.422 | 100% | 8.0 s 2.0 charged | 30% HP left on average | |
| 18 | fireFire Spin fireFire BlastfireMagma Storm | 1.405 | 100% | 7.0 s 2.0 charged | 29% HP left on average | |
| 19 | waterWaterfall waterHydro CannonwaterSparkling Aria | 1.373 | 100% | 7.0 s 2.0 charged | 27% HP left on average | |
| 20 | fairyFairy Wind fireOverheatdarkBrutal Swing | 1.373 | 100% | 8.0 s 2.0 charged | 27% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.