Arlo Counters
Leader“It's time to learn your place in the world.”
Team GO Rocket Leader. Shields the first two charged attacks: modelled as one shield on slot 1 and one on slot 2, as Pokebattler does. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Alolan Grimer).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 50, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 2.819 | 47% | 7.6 s 1.0 charged | Slot 1 6.8Slot 2 0.5Slot 3 1.2 | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 2.653 | 50% | 7.3 s 0.8 charged | Slot 1 6.3Slot 2 0.6Slot 3 1.1 | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 2.564 | 50% | 7.3 s 0.9 charged | Slot 1 6.0Slot 2 0.5Slot 3 1.1 | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 2.240 | 50% | 7.1 s 0.7 charged | Slot 1 5.1Slot 2 0.6Slot 3 1.0 | |
| 5 | groundMud-Slap groundEarthquakerockStone Edge | 2.070 | 39% | 7.1 s 0.5 charged | Slot 1 5.1Slot 2 0.5Slot 3 0.7 | |
| 6 | steelMetal Sound darkDark PulsedarkFoul Play | 2.069 | 63% | 10.6 s 2.5 charged | Slot 1 2.1Slot 2 0.8Slot 3 3.4 | |
| 7 | groundMud-Slap groundEarthquakerockStone Edge | 1.911 | 38% | 7.1 s 0.4 charged | Slot 1 4.7Slot 2 0.5Slot 3 0.6 | |
| 8 | fireFire Spin fireFire BlastfireFlamethrower | 1.829 | 61% | 8.1 s 0.7 charged | Slot 1 3.0Slot 2 0.8Slot 3 1.6 | |
| 9 | darkBite darkDark PulsedarkBrutal Swing | 1.825 | 61% | 9.3 s 2.1 charged | Slot 1 1.1Slot 2 0.8Slot 3 3.6 | |
| 10 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.735 | 54% | 8.4 s 1.5 charged | Slot 1 1.5Slot 2 0.7Slot 3 3.0 | |
| 11 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 1.728 | 33% | 7.4 s 0.5 charged | Slot 1 4.2Slot 2 0.5Slot 3 0.5 | |
| 12 | groundMud-Slap groundEarthquakenormalBody Slam | 1.728 | 43% | 7.3 s 1.0 charged | Slot 1 3.9Slot 2 0.5Slot 3 0.8 | |
| 13 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 1.567 | 38% | 6.9 s 0.5 charged | Slot 1 3.7Slot 2 0.5Slot 3 0.6 | |
| 14 | psychicPsycho Cut darkDark PulsedragonOutrage | 1.562 | 44% | 9.2 s 2.0 charged | Slot 1 1.2Slot 2 0.5Slot 3 3.0 | |
| 15 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 1.552 | 36% | 7.0 s 0.4 charged | Slot 1 3.6Slot 2 0.6Slot 3 0.5 |
Slot 1 counters
You 0 shields, Rocket 1. Averaged over every Pokemon this slot can hold and every moveset it can roll.
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 6.814 | 100% | 6.0 s 0.0 charged | ||
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 6.271 | 100% | 6.0 s 0.0 charged | ||
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 6.040 | 100% | 6.0 s 0.0 charged | ||
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 5.076 | 100% | 6.0 s 0.0 charged | ||
| 5 | groundMud-Slap groundEarthquakerockStone Edge | 5.056 | 100% | 6.0 s 0.0 charged | ||
| 6 | groundMud-Slap groundEarthquakerockStone Edge | 4.658 | 100% | 6.0 s 0.0 charged | ||
| 7 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 4.230 | 100% | 6.0 s 0.0 charged | ||
| 8 | groundMud-Slap groundEarthquakenormalBody Slam | 3.875 | 100% | 6.0 s 0.0 charged | ||
| 9 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 3.651 | 100% | 6.0 s 0.0 charged | ||
| 10 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 3.583 | 100% | 6.0 s 0.0 charged | ||
| 11 | groundMud-Slap groundEarthquakerockStone Edge | 3.342 | 100% | 7.4 s 0.5 charged | ||
| 12 | groundMud-Slap groundEarthquakegroundSand Tomb | 3.264 | 100% | 6.0 s 0.0 charged |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 1. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SteelixCP 5,731 · Atk 296 · Def 312 · HP 12015 movesets
Shadow GolurkCP 6,736 · Atk 429 · Def 183 · HP 1348 movesets
Shadow SlowbroCP 6,040 · Atk 348 · Def 212 · HP 14110 movesets
No single Pokemon beats everything this slot can roll: the best all-rounder wins 58% of its fights here. That is real, not an averaging artefact — Steelix, Golurk, Slowbro want different answers — so the best counter for each one is listed under the table. You see which one you face before you choose.
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassLeaf BladedarkNight Slash | 1.188 | 58% | 8.6 s 0.6 charged | ||
| 2 | darkSucker Punch darkDark PulsedarkFoul Play | 1.158 | 50% | 8.8 s 1.0 charged | ||
| 3 | darkSucker Punch darkDark PulseflyingOblivion Wing | 1.123 | 46% | 11.0 s 1.8 charged | ||
| 4 | fireFire Fang fireOverheatdragonDraco Meteor | 0.933 | 21% | 8.6 s 0.7 charged | ||
| 5 | darkBite grassPower WhipgrassEnergy Ball | 0.902 | 38% | 13.4 s 2.7 charged | ||
| 6 | darkSucker Punch darkDark PulsedarkFoul Play | 0.879 | 21% | 9.6 s 1.8 charged | ||
| 7 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.859 | 25% | 9.7 s 1.0 charged | ||
| 8 | waterWaterfall waterAqua TaildarkCrunch | 0.853 | 42% | 10.0 s 2.0 charged | ||
| 9 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 0.850 | 17% | 9.6 s 0.9 charged | ||
| 10 | fireFire Spin fireFire BlastfireFlamethrower | 0.847 | 25% | 9.2 s 0.9 charged | ||
| 11 | darkSucker Punch darkPaybackfightingDynamic Punch | 0.832 | 29% | 10.3 s 1.9 charged | ||
| 12 | darkBite darkBrutal SwingdragonDragon Pulse | 0.824 | 38% | 10.8 s 2.5 charged |
Best for each Pokemon this slot can roll
- 1
Shadow Heatran Fire Spin / Fire Blast, Flamethrower1.6373% - 2
Shadow Reshiram Fire Fang / Overheat, Draco Meteor1.5560% - 3
Cobalion Double Kick / Close Combat, Sacred Sword1.4787%
- 1
Yveltal Sucker Punch / Dark Pulse, Hurricane1.5775% - 2
Shadow Darkrai Sucker Punch / Dark Pulse, Foul Play1.4275% - 3
Arboliva Razor Leaf / Energy Ball, Trailblaze1.2750%
- 1
Kartana Razor Leaf / Leaf Blade, X-Scissor1.6380% - 2
Shadow Darkrai Sucker Punch / Dark Pulse, Shadow Ball1.2850% - 3
Zarude Bite / Power Whip, Energy Ball1.2280%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow AlakazamCP 7,229 · Atk 519 · Def 198 · HP 988 movesets
Shadow CharizardCP 6,847 · Atk 431 · Def 204 · HP 1238 movesets
Shadow ScizorCP 7,115 · Atk 455 · Def 213 · HP 1148 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | darkBite darkDark PulsedarkBrutal Swing | 3.565 | 79% | 6.2 s 1.3 charged | ||
| 2 | steelMetal Sound darkDark PulsedarkFoul Play | 3.369 | 46% | 8.2 s 1.8 charged | ||
| 3 | psychicPsycho Cut darkDark PulsedragonOutrage | 3.020 | 46% | 6.7 s 1.3 charged | ||
| 4 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.981 | 71% | 6.0 s 1.2 charged | ||
| 5 | psychicPsywave darkFoul PlaynormalHyper Beam | 2.689 | 38% | 6.8 s 1.1 charged | ||
| 6 | normalQuick Attack fireV-createfireOverheat | 2.526 | 63% | 7.0 s 1.4 charged | ||
| 7 | psychicPsywave darkFoul PlayfightingSuperpower | 2.476 | 29% | 6.6 s 1.0 charged | ||
| 8 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 2.315 | 71% | 5.3 s 1.0 charged | ||
| 9 | electricThunder Shock rockRock SlideelectricThunderbolt | 2.311 | 71% | 8.0 s 1.7 charged | ||
| 10 | fireEmber fireOverheatelectricWild Charge | 2.223 | 88% | 5.5 s 1.0 charged | ||
| 11 | dragonDragon Breath fireOverheatfireFusion Flare | 2.223 | 96% | 6.9 s 1.3 charged | ||
| 12 | ghostShadow Claw ghostShadow SneakrockAncient Power | 2.191 | 63% | 8.3 s 1.6 charged |
Best for each Pokemon this slot can roll
- 1
Kingambit Metal Sound / Dark Pulse, Foul Play8.3688% - 2
Tyranitar Bite / Brutal Swing, Crunch7.96100% - 3
Shadow Tyranitar Bite / Brutal Swing, Crunch7.51100%
- 1
Regirock Lock-On / Stone Edge, Zap Cannon5.79100% - 2
Shadow Regirock Lock-On / Stone Edge, Zap Cannon4.81100% - 3
Palkia Dragon Breath / Hydro Pump, Aqua Tail4.67100%
- 1
Shadow Ho-Oh Incinerate / Sacred Fire++, Sacred Fire4.34100% - 2
Shadow Heatran Fire Spin / Fire Blast, Flamethrower2.98100% - 3
Heatran Fire Spin / Fire Blast, Magma Storm2.92100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.