Arlo Counters
Leader“It's time to learn your place in the world.”
Team GO Rocket Leader. Shields the first two charged attacks: modelled as one shield on slot 1 and one on slot 2, as Pokebattler does. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Alolan Grimer).
Best against the whole line-up
Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 45, 15/15/15, no Megas.
| # | Pokemon | Moves | Power | Wins | Time | By slot |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 2.510 | 46% | 7.3 s 0.8 charged | Slot 1 6.1Slot 2 0.5Slot 3 0.9 | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 2.477 | 50% | 7.2 s 0.9 charged | Slot 1 5.9Slot 2 0.5Slot 3 1.1 | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 2.143 | 47% | 6.9 s 0.8 charged | Slot 1 4.9Slot 2 0.5Slot 3 1.0 | |
| 4 | groundMud-Slap groundDrill RunrockRock Wrecker | 1.999 | 53% | 7.7 s 1.3 charged | Slot 1 4.0Slot 2 0.5Slot 3 1.5 | |
| 5 | steelMetal Sound darkDark PulsedarkFoul Play | 1.987 | 60% | 10.4 s 2.4 charged | Slot 1 2.0Slot 2 0.7Slot 3 3.3 | |
| 6 | groundMud-Slap groundEarthquakerockStone Edge | 1.868 | 38% | 7.1 s 0.4 charged | Slot 1 4.5Slot 2 0.5Slot 3 0.6 | |
| 7 | groundMud-Slap groundEarthquakerockStone Edge | 1.843 | 38% | 7.0 s 0.4 charged | Slot 1 4.5Slot 2 0.4Slot 3 0.6 | |
| 8 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.768 | 56% | 9.0 s 2.1 charged | Slot 1 1.2Slot 2 0.8Slot 3 3.3 | |
| 9 | rockRock Throw groundBulldozerockStone Edge | 1.678 | 46% | 9.4 s 0.9 charged | Slot 1 3.0Slot 2 0.4Slot 3 1.7 | |
| 10 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.636 | 46% | 8.2 s 1.5 charged | Slot 1 1.5Slot 2 0.6Slot 3 2.8 | |
| 11 | groundMud-Slap groundEarthquakenormalBody Slam | 1.580 | 40% | 7.2 s 0.9 charged | Slot 1 3.5Slot 2 0.4Slot 3 0.7 | |
| 12 | psychicPsycho Cut darkDark PulsedragonOutrage | 1.478 | 43% | 9.0 s 2.0 charged | Slot 1 1.1Slot 2 0.4Slot 3 2.9 | |
| 13 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 1.453 | 36% | 6.9 s 0.4 charged | Slot 1 3.3Slot 2 0.5Slot 3 0.5 | |
| 14 | groundMud-Slap groundEarthquakerockStone Edge | 1.446 | 40% | 7.9 s 0.7 charged | Slot 1 3.2Slot 2 0.4Slot 3 0.7 | |
| 15 | electricThunder Shock rockRock SlideelectricThunderbolt | 1.396 | 58% | 10.5 s 2.4 charged | Slot 1 1.6Slot 2 0.3Slot 3 2.2 |
Slot 1 counters
You 0 shields, Rocket 1. Averaged over every Pokemon this slot can hold and every moveset it can roll.
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 6.096 | 100% | 6.0 s 0.0 charged | ||
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 5.850 | 100% | 6.0 s 0.0 charged | ||
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 4.935 | 100% | 6.0 s 0.0 charged | ||
| 4 | groundMud-Slap groundEarthquakerockStone Edge | 4.523 | 100% | 6.0 s 0.0 charged | ||
| 5 | groundMud-Slap groundEarthquakerockStone Edge | 4.489 | 100% | 6.0 s 0.0 charged | ||
| 6 | groundMud-Slap groundDrill RunrockRock Wrecker | 4.043 | 100% | 7.0 s 0.8 charged | ||
| 7 | groundMud-Slap groundEarthquakenormalBody Slam | 3.542 | 100% | 6.0 s 0.0 charged | ||
| 8 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 3.325 | 100% | 6.0 s 0.0 charged | ||
| 9 | groundMud-Slap groundEarthquakerockStone Edge | 3.228 | 100% | 7.4 s 0.5 charged | ||
| 10 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 3.063 | 100% | 6.0 s 0.0 charged | ||
| 11 | rockRock Throw groundBulldozerockStone Edge | 2.976 | 100% | 10.2 s 0.8 charged | ||
| 12 | groundMud-Slap groundEarthquakerockStone Edge | 2.938 | 100% | 7.4 s 0.5 charged |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 2 counters
You 0 shields, Rocket 1. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow SteelixCP 5,731 · Atk 296 · Def 312 · HP 12015 movesets
Shadow GolurkCP 6,736 · Atk 429 · Def 183 · HP 1348 movesets
Shadow SlowbroCP 6,040 · Atk 348 · Def 212 · HP 14110 movesets
No single Pokemon beats everything this slot can roll: the best all-rounder wins 58% of its fights here. That is real, not an averaging artefact — Steelix, Golurk, Slowbro want different answers — so the best counter for each one is listed under the table. You see which one you face before you choose.
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassLeaf BladedarkNight Slash | 1.136 | 58% | 8.6 s 0.6 charged | ||
| 2 | darkSucker Punch darkDark PulseflyingOblivion Wing | 1.065 | 46% | 10.8 s 1.8 charged | ||
| 3 | darkSucker Punch darkDark PulsedarkFoul Play | 0.997 | 38% | 8.9 s 1.1 charged | ||
| 4 | darkBite grassPower WhipgrassEnergy Ball | 0.835 | 25% | 12.7 s 2.7 charged | ||
| 5 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.822 | 17% | 9.6 s 1.1 charged | ||
| 6 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 0.821 | 17% | 9.4 s 0.9 charged | ||
| 7 | darkSucker Punch darkPaybackfightingDynamic Punch | 0.801 | 25% | 10.1 s 1.9 charged | ||
| 8 | darkSucker Punch darkDark PulsedarkFoul Play | 0.773 | 13% | 9.7 s 1.8 charged | ||
| 9 | darkBite darkBrutal SwingdragonDragon Pulse | 0.771 | 38% | 10.6 s 2.5 charged | ||
| 10 | waterWaterfall waterAqua TaildarkCrunch | 0.756 | 29% | 10.0 s 2.0 charged | ||
| 11 | fireFire Fang fireOverheatdragonDraco Meteor | 0.720 | 13% | 8.6 s 0.8 charged | ||
| 12 | waterWaterfall waterHydro PumpdarkCrunch | 0.702 | 13% | 9.0 s 1.4 charged |
Best for each Pokemon this slot can roll
- 1
Cobalion Double Kick / Close Combat, Sacred Sword1.3687% - 2
Keldeo Low Kick / Close Combat, Secret Sword1.3160% - 3
Shadow Heatran Fire Spin / Fire Blast, Magma Storm1.2853%
- 1
Yveltal Sucker Punch / Dark Pulse, Hurricane1.5075% - 2
Shadow Darkrai Sucker Punch / Dark Pulse, Foul Play1.3675% - 3
Arboliva Razor Leaf / Energy Ball, Trailblaze1.2150%
- 1
Kartana Razor Leaf / Leaf Blade, X-Scissor1.5480% - 2
Zarude Bite / Power Whip, Energy Ball1.1580% - 3
Hydreigon Bite / Brutal Swing, Dragon Pulse1.0670%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.
Slot 3 counters
You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.
Shadow AlakazamCP 7,229 · Atk 519 · Def 198 · HP 988 movesets
Shadow CharizardCP 6,847 · Atk 431 · Def 204 · HP 1238 movesets
Shadow ScizorCP 7,115 · Atk 455 · Def 213 · HP 1148 movesets
| # | Pokemon | Moves | Power | Wins | Time | Against |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 3.302 | 63% | 6.3 s 1.3 charged | ||
| 2 | steelMetal Sound darkDark PulsedarkFoul Play | 3.291 | 42% | 7.8 s 1.6 charged | ||
| 3 | psychicPsycho Cut darkDark PulsedragonOutrage | 2.939 | 46% | 6.6 s 1.3 charged | ||
| 4 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.842 | 71% | 6.0 s 1.2 charged | ||
| 5 | psychicPsywave darkFoul PlayfightingSuperpower | 2.595 | 29% | 6.8 s 1.1 charged | ||
| 6 | psychicPsywave darkFoul PlayfightingSuperpower | 2.403 | 29% | 6.4 s 1.0 charged | ||
| 7 | normalQuick Attack fireV-createfireOverheat | 2.371 | 63% | 6.9 s 1.4 charged | ||
| 8 | electricThunder Shock rockRock SlideelectricThunderbolt | 2.206 | 67% | 7.9 s 1.6 charged | ||
| 9 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 2.200 | 71% | 5.3 s 1.0 charged | ||
| 10 | dragonDragon Breath fireOverheatfireFusion Flare | 2.099 | 92% | 6.9 s 1.3 charged | ||
| 11 | fireEmber fireOverheatelectricWild Charge | 2.097 | 88% | 5.5 s 1.0 charged | ||
| 12 | ghostShadow Claw ghostShadow SneakrockAncient Power | 2.064 | 63% | 8.1 s 1.6 charged |
Best for each Pokemon this slot can roll
- 1
Kingambit Metal Sound / Dark Pulse, Foul Play8.2188% - 2
Tyranitar Bite / Brutal Swing, Crunch7.74100% - 3
Hydreigon Bite / Dark Pulse, Brutal Swing7.02100%
- 1
Shadow Regirock Lock-On / Stone Edge, Zap Cannon4.67100% - 2
Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail4.53100% - 3
Palkia Dragon Breath / Hydro Pump, Aqua Tail4.15100%
- 1
Shadow Blaziken Ember / Overheat, Blaze Kick3.25100% - 2
Shadow Heatran Fire Spin / Fire Blast, Flamethrower2.87100% - 3
Heatran Fire Spin / Fire Blast, Magma Storm2.81100%
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.