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PoGoBud

Arlo Counters

Leader

“It's time to learn your place in the world.”

Team GO Rocket Leader. Shields the first two charged attacks: modelled as one shield on slot 1 and one on slot 2, as Pokebattler does. One Pokemon is picked at random from each slot; tap one for its own counters and movesets. ★ = can be caught afterwards (Alolan Grimer).

Best against the whole line-up

Each slot's leaders re-fought against all three slots on the moveset that won their slot; power is the mean over the slots. Level 30, 15/15/15, no Megas.

Best counters for all of Arlo
#PokemonMovesPowerWinsTimeBy slot
1
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
1.901
47%6.7 s
0.6 charged
Slot 1 4.4Slot 2 0.5Slot 3 0.8
2
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
1.828
44%6.8 s
0.7 charged
Slot 1 4.3Slot 2 0.4Slot 3 0.8
3
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
1.643
49%9.8 s
2.2 charged
Slot 1 1.6Slot 2 0.4Slot 3 2.9
4
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
1.430
42%7.7 s
1.1 charged
Slot 1 3.1Slot 2 0.4Slot 3 0.8
5
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
1.326
31%7.4 s
1.0 charged
Slot 1 2.8Slot 2 0.4Slot 3 0.8
6
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
1.241
32%8.7 s
1.9 charged
Slot 1 0.9Slot 2 0.5Slot 3 2.3
7
Shadow Mamoswine
groundMud-Slap
groundHigh HorsepowergroundBulldoze
1.142
33%6.4 s
0.2 charged
Slot 1 2.6Slot 2 0.5Slot 3 0.4
8
Rhydon
groundMud-Slap
groundEarthquakerockStone Edge
1.141
38%7.5 s
0.6 charged
Slot 1 2.6Slot 2 0.4Slot 3 0.5
9
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
1.135
38%9.6 s
2.4 charged
Slot 1 2.3Slot 2 0.3Slot 3 0.8
10
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
1.128
38%8.2 s
1.8 charged
Slot 1 0.6Slot 2 0.5Slot 3 2.3
11
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.068
44%9.6 s
2.3 charged
Slot 1 2.2Slot 2 0.4Slot 3 0.6
12
Shadow Reshiram
fireFire Fang
fireOverheatdragonDraco Meteor
1.039
29%7.7 s
0.5 charged
Slot 1 1.4Slot 2 0.6Slot 3 1.2
13
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsedragonOutrage
1.038
31%8.7 s
1.9 charged
Slot 1 0.8Slot 2 0.3Slot 3 2.0
14
Krookodile
groundMud-Slap
groundEarthquakegroundSand Tomb
1.030
36%7.9 s
0.8 charged
Slot 1 2.1Slot 2 0.4Slot 3 0.5
15
Shadow Rhydon
groundMud-Slap
groundEarthquakerockStone Edge
1.017
26%7.0 s
0.5 charged
Slot 1 2.2Slot 2 0.4Slot 3 0.5

Slot 1 counters

You 0 shields, Rocket 1. Averaged over every Pokemon this slot can hold and every moveset it can roll.

Slot 1 counters for Arlo
#PokemonMovesPowerWinsTimeAgainst
1
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
4.439
100%6.0 s
0.0 charged
2
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
4.311
100%6.0 s
0.0 charged
3
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
3.095
100%7.4 s
0.5 charged
4
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
2.796
67%7.3 s
0.7 charged
5
Shadow Mamoswine
groundMud-Slap
groundHigh HorsepowergroundBulldoze
2.611
100%6.0 s
0.0 charged
6
Rhydon
groundMud-Slap
groundEarthquakerockStone Edge
2.554
100%7.4 s
0.5 charged
7
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
2.305
100%9.7 s
2.7 charged
8
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.219
100%10.8 s
2.8 charged
9
Shadow Rhydon
groundMud-Slap
groundEarthquakerockStone Edge
2.186
67%7.3 s
0.5 charged
10
Krookodile
groundMud-Slap
groundEarthquakegroundSand Tomb
2.135
100%7.4 s
0.5 charged
11
Shadow Golem
groundMud-Slap
groundEarthquakerockStone Edge
2.124
67%7.3 s
0.5 charged
12
Shadow Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
1.807
50%7.3 s
0.5 charged

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 2 counters

You 0 shields, Rocket 1. Averaged over every Pokemon this slot can hold and every moveset it can roll.

No single Pokemon beats everything this slot can roll: the best all-rounder wins 17% of its fights here. That is real, not an averaging artefact — Steelix, Golurk, Slowbro want different answers — so the best counter for each one is listed under the table. You see which one you face before you choose.

Slot 2 counters for Arlo
#PokemonMovesPowerWinsTimeAgainst
1
Kartana
grassRazor Leaf
grassLeaf BladedarkNight Slash
0.795
8%8.4 s
0.7 charged
2
Yveltal
darkSucker Punch
darkDark PulseflyingOblivion Wing
0.748
17%10.7 s
1.9 charged
3
Shadow Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
0.730
4%8.4 s
1.2 charged
4
Darkrai
darkSucker Punch
darkDark PulseghostShadow Ball
0.679
8%9.3 s
1.5 charged
5
Shadow Torterra
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
0.668
4%8.8 s
0.6 charged
6
Arboliva
grassRazor Leaf
grassEnergy BallgrassTrailblaze
0.643
8%9.4 s
0.8 charged
7
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
0.630
4%8.8 s
0.9 charged
8
Shadow Reshiram
fireFire Fang
fireOverheatdragonDraco Meteor
0.575
4%8.6 s
0.7 charged
9
Shadow Gyarados
waterWaterfall
waterHydro PumpdarkCrunch
0.538
4%8.5 s
1.1 charged
10
Reshiram
fireFire Fang
fireOverheatdragonDraco Meteor
0.521
4%9.0 s
0.9 charged
11
Marshadow
darkSucker Punch
fightingClose CombatfireFire Punch
0.512
0%8.5 s
1.2 charged
12
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
0.498
13%8.0 s
1.3 charged

Best for each Pokemon this slot can roll

vs Shadow Steelix
  1. 1Keldeo Low Kick / Close Combat, Secret Sword0.9633%
  2. 2Cobalion Double Kick / Close Combat, Sacred Sword0.8647%
  3. 3Reshiram Fire Fang / Overheat, Draco Meteor0.797%
vs Shadow Golurk
  1. 1Yveltal Sucker Punch / Dark Pulse, Oblivion Wing1.0638%
  2. 2Arboliva Razor Leaf / Energy Ball, Trailblaze0.8925%
  3. 3Shadow Darkrai Sucker Punch / Dark Pulse, Foul Play0.8813%
vs Shadow Slowbro
  1. 1Kartana Razor Leaf / Leaf Blade, X-Scissor0.9420%
  2. 2Shadow Darkrai Sucker Punch / Dark Pulse, Shadow Ball0.780%
  3. 3Darkrai Sucker Punch / Dark Pulse, Shadow Ball0.7310%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Slot 3 counters

You 0 shields, Rocket 0. Averaged over every Pokemon this slot can hold and every moveset it can roll.

No single Pokemon beats everything this slot can roll: the best all-rounder wins 71% of its fights here. That is real, not an averaging artefact — Alakazam, Charizard, Scizor want different answers — so the best counter for each one is listed under the table. You see which one you face before you choose.

Slot 3 counters for Arlo
#PokemonMovesPowerWinsTimeAgainst
1
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
2.914
33%7.1 s
1.5 charged
2
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
2.350
54%6.8 s
1.3 charged
3
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
2.297
71%5.8 s
1.1 charged
4
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsedragonOutrage
2.034
38%6.6 s
1.3 charged
5
Shadow Malamar
psychicPsywave
darkFoul PlayfightingSuperpower
1.861
29%5.6 s
0.8 charged
6
Shadow Greninja
waterWater Shuriken
waterHydro CannonwaterHydro Pump
1.759
67%5.1 s
1.0 charged
7
Giratina (Altered)
dragonDragon Breath
ghostShadow SneakrockAncient Power
1.647
58%7.5 s
1.5 charged
8
Reshiram
dragonDragon Breath
fireFusion FlarerockStone Edge
1.582
71%6.8 s
1.1 charged
9
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
1.532
54%7.1 s
1.0 charged
10
Victini
normalQuick Attack
fireV-createpsychicPsyshock
1.512
54%7.1 s
1.5 charged
11
Necrozma
psychicPsycho Cut
darkDark PulsepsychicFuture Sight
1.502
50%6.8 s
1.3 charged
12
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
1.488
67%6.4 s
1.0 charged

Best for each Pokemon this slot can roll

vs Shadow Alakazam
  1. 1Kingambit Metal Sound / Dark Pulse, Foul Play7.4388%
  2. 2Tyranitar Bite / Brutal Swing, Crunch6.68100%
  3. 3Shadow Tyranitar Bite / Brutal Swing, Crunch5.55100%
vs Shadow Charizard
  1. 1Regirock Lock-On / Stone Edge, Zap Cannon4.55100%
  2. 2Palkia (Origin) Dragon Breath / Hydro Pump, Aqua Tail3.67100%
  3. 3Kabutops Mud Shot / Stone Edge, Ancient Power3.01100%
vs Shadow Scizor
  1. 1Heatran Fire Spin / Fire Blast, Magma Storm2.45100%
  2. 2Shadow Heatran Fire Spin / Fire Blast, Flamethrower2.3475%
  3. 3Shadow Reshiram Fire Fang / Overheat, Fusion Flare2.2488%

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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