Shadow Scizor counters
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / X-Scissor
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireFlamethrower | 4.116 | 100% | 7.0 s 1.0 charged | 76% HP left on average | |
| 2 | fireIncinerate fireOverheatwaterHydro Pump | 3.767 | 100% | 7.0 s 1.0 charged | 73% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireFlamethrower | 3.687 | 100% | 6.0 s 0.0 charged | 73% HP left on average | |
| 4 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 3.500 | 100% | 5.0 s 1.0 charged | 71% HP left on average | |
| 5 | normalQuick Attack fireV-createfireOverheat | 3.436 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 6 | electricVolt Switch electricWild ChargeelectricZap Cannon | 3.419 | 100% | 6.5 s 2.0 charged | 71% HP left on average | |
| 7 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.036 | 100% | 6.5 s 2.0 charged | 67% HP left on average | |
| 8 | fireFire Spin fireFlamethrowersteelIron Head | 3.014 | 100% | 7.0 s 1.0 charged | 67% HP left on average | |
| 9 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.951 | 100% | 7.0 s 1.0 charged | 66% HP left on average | |
| 10 | electricThunder Shock fireHeat WaveelectricZap Cannon | 2.917 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 11 | fireEmber fireHeat WavefireFlamethrower | 2.800 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 12 | fireEmber fireHeat WavedarkCrunch | 2.700 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 13 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.687 | 100% | 7.0 s 1.0 charged | 63% HP left on average | |
| 14 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.673 | 100% | 6.5 s 2.0 charged | 63% HP left on average | |
| 15 | fireFire Fang fireOverheatfireFusion Flare | 2.662 | 100% | 5.0 s 0.0 charged | 62% HP left on average | |
| 16 | fireFire Fang fireOverheatfireFire Blast | 2.658 | 100% | 7.0 s 1.0 charged | 62% HP left on average | |
| 17 | fireFire Fang fireOverheatfireFusion Flare | 2.621 | 100% | 6.0 s 0.0 charged | 62% HP left on average | |
| 18 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.582 | 100% | 6.5 s 2.0 charged | 61% HP left on average | |
| 19 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.569 | 100% | 10.0 s 2.0 charged | 61% HP left on average | |
| 20 | fireEmber fireHeat WavefireFlamethrower | 2.567 | 100% | 5.5 s 1.0 charged | 61% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.